fix edit flag doesn't get reset, causing AV in edit menu
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@@ -79,8 +79,6 @@ EditCoursesMenu::EditCoursesMenu()
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{
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{
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LOG->Trace( "ScreenEditCoursesMenu::ScreenEditCoursesMenu()" );
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LOG->Trace( "ScreenEditCoursesMenu::ScreenEditCoursesMenu()" );
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GAMESTATE->m_bEditing = true;
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m_bInSongMenu = false;
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m_bInSongMenu = false;
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for( int i=0; i<2; i++ )
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for( int i=0; i<2; i++ )
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@@ -1508,6 +1508,9 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
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m_pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
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m_pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
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SCREENMAN->SetNewScreen( "ScreenEditMenu" );
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SCREENMAN->SetNewScreen( "ScreenEditMenu" );
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GAMESTATE->m_bEditing = false;
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break;
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break;
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case SM_BackFromMainMenu:
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case SM_BackFromMainMenu:
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HandleMainMenuChoice( (MainMenuChoice)ScreenMiniMenu::s_iLastLine, ScreenMiniMenu::s_iLastAnswers );
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HandleMainMenuChoice( (MainMenuChoice)ScreenMiniMenu::s_iLastLine, ScreenMiniMenu::s_iLastAnswers );
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