Fixed crash drawing area highlight if boost is on
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@@ -231,7 +231,7 @@ ScreenEdit::ScreenEdit()
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m_NoteFieldEdit.SetXY( EDIT_X, EDIT_GRAY_Y );
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m_NoteFieldEdit.SetZoom( 0.5f );
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m_NoteFieldEdit.Load( ¬eData, PLAYER_1, -200, 800 );
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m_NoteFieldEdit.Load( ¬eData, PLAYER_1, -220, 800 );
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m_rectRecordBack.StretchTo( RectI(SCREEN_LEFT, SCREEN_TOP, SCREEN_RIGHT, SCREEN_BOTTOM) );
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m_rectRecordBack.SetDiffuse( RageColor(0,0,0,0) );
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