fix glitches in ScreenSelectGroup and ScreenSelectStyle
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@@ -219,7 +219,7 @@ ScreenSelectMusic::ScreenSelectMusic()
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m_sprOptionsMessage.SetXY( CENTER_X, CENTER_Y );
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m_sprOptionsMessage.SetZoom( 1 );
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m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
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this->AddChild( &m_sprOptionsMessage );
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//this->AddChild( &m_sprOptionsMessage ); // we have to draw this manually over the top of transitions
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m_soundSelect.Load( THEME->GetPathTo("Sounds","Common start") );
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@@ -252,6 +252,7 @@ void ScreenSelectMusic::DrawPrimitives()
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m_Menu.DrawBottomLayer();
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Screen::DrawPrimitives();
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m_Menu.DrawTopLayer();
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m_sprOptionsMessage.Draw();
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}
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void ScreenSelectMusic::TweenOnScreen()
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@@ -391,6 +392,8 @@ void ScreenSelectMusic::TweenScoreOnAndOffAfterChangeSort()
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void ScreenSelectMusic::Update( float fDeltaTime )
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{
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Screen::Update( fDeltaTime );
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m_sprOptionsMessage.Update( fDeltaTime );
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if( m_fPlaySampleCountdown > 0 )
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{
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@@ -715,13 +718,15 @@ void ScreenSelectMusic::MenuStart( PlayerNumber pn )
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if( !GAMESTATE->IsExtraStage() && !GAMESTATE->IsExtraStage2() )
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{
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float fShowSeconds = m_Menu.m_Out.GetLengthSeconds();
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// show "hold START for options"
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m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
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m_sprOptionsMessage.BeginTweening( 0.25f ); // fade in
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m_sprOptionsMessage.BeginTweening( 0.15f ); // fade in
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m_sprOptionsMessage.SetTweenZoomY( 1 );
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m_sprOptionsMessage.SetTweenDiffuse( RageColor(1,1,1,1) );
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m_sprOptionsMessage.BeginTweening( 2.0f ); // sleep
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m_sprOptionsMessage.BeginTweening( 0.25f ); // fade out
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m_sprOptionsMessage.BeginTweening( fShowSeconds-0.3f ); // sleep
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m_sprOptionsMessage.BeginTweening( 0.15f ); // fade out
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m_sprOptionsMessage.SetTweenDiffuse( RageColor(1,1,1,0) );
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m_sprOptionsMessage.SetTweenZoomY( 0 );
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@@ -730,7 +735,7 @@ void ScreenSelectMusic::MenuStart( PlayerNumber pn )
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* hit accidentally. Accept an initial START right away, though,
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* so we don't ignore deliberate fast presses (which would be
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* annoying). */
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this->SendScreenMessage( SM_AllowOptionsMenuRepeat, 0.75f );
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this->SendScreenMessage( SM_AllowOptionsMenuRepeat, 0.5f );
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}
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m_Menu.StartTransitioning( SM_GoToNextScreen );
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