Added diffuse and glow to column renderers to make diffuse and effects affect notes the way they would affect actors inside a frame.
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@@ -165,6 +165,8 @@ struct NoteColumnRenderArgs
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const NCSplineHandler* pos_handler;
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const NCSplineHandler* rot_handler;
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const NCSplineHandler* zoom_handler;
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RageColor diffuse;
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RageColor glow;
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float song_beat;
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int column;
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};
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