combine .actor and BGALayer loading
make BGAniLayer derive from ActorFrame
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@@ -741,9 +741,9 @@ void Actor::HandleCommand( const ParsedCommand &command )
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else if( sName=="x" ) SetX( fParam(1) );
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else if( sName=="y" ) SetY( fParam(1) );
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else if( sName=="z" ) SetZ( fParam(1) );
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else if( sName=="addx" ) SetX( GetX()+fParam(1) );
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else if( sName=="addy" ) SetY( GetY()+fParam(1) );
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else if( sName=="addz" ) SetZ( GetZ()+fParam(1) );
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else if( sName=="addx" ) SetX( GetDestX()+fParam(1) );
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else if( sName=="addy" ) SetY( GetDestY()+fParam(1) );
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else if( sName=="addz" ) SetZ( GetDestZ()+fParam(1) );
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else if( sName=="zoom" ) SetZoom( fParam(1) );
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else if( sName=="zoomx" ) SetZoomX( fParam(1) );
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else if( sName=="zoomy" ) SetZoomY( fParam(1) );
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