fix wrong song number displayed in nonstop if one player fails and the other doesn't
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@@ -1065,7 +1065,7 @@ void ScreenGameplay::LoadNextSong()
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{
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pi->GetPlayerStageStats()->iSongsPlayed++;
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if( pi->m_ptextCourseSongNumber )
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pi->m_ptextCourseSongNumber->SetText( ssprintf("%d", pi->GetPlayerStageStats()->iSongsPlayed) );
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pi->m_ptextCourseSongNumber->SetText( ssprintf("%d", pi->GetPlayerStageStats()->iSongsPassed+1) );
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}
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LoadCourseSongNumber( GAMESTATE->GetCourseSongIndex() );
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