broadcast on PlayMode changed
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@@ -74,7 +74,7 @@ ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : ScreenWithMenuEleme
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if( PREFSMAN->m_bScreenTestMode )
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{
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GAMESTATE->m_PlayMode = PLAY_MODE_REGULAR;
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GAMESTATE->m_PlayMode.Set( PLAY_MODE_REGULAR );
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GAMESTATE->m_pCurStyle.Set( GAMEMAN->GameAndStringToStyle(GAMEMAN->GetDefaultGame(),"versus") );
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GAMESTATE->m_bSideIsJoined[PLAYER_1] = true;
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GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
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@@ -1189,7 +1189,7 @@ void ScreenSelectMusic::MenuStart( PlayerNumber pn )
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/* If we're in event mode, we may have just played a course (putting us
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* in course mode). Make sure we're in a single song mode. */
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if( GAMESTATE->IsCourseMode() )
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GAMESTATE->m_PlayMode = PLAY_MODE_REGULAR;
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GAMESTATE->m_PlayMode.Set( PLAY_MODE_REGULAR );
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}
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break;
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@@ -1199,7 +1199,7 @@ void ScreenSelectMusic::MenuStart( PlayerNumber pn )
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Course *pCourse = m_MusicWheel.GetSelectedCourse();
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ASSERT( pCourse );
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GAMESTATE->m_PlayMode = pCourse->GetPlayMode();
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GAMESTATE->m_PlayMode.Set( pCourse->GetPlayMode() );
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// apply #LIVES
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if( pCourse->m_iLives != -1 )
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