broadcast on PlayMode changed

This commit is contained in:
Chris Danford
2005-07-25 03:59:24 +00:00
parent 2f7644b044
commit 881001b6c6
11 changed files with 20 additions and 16 deletions
+3 -3
View File
@@ -74,7 +74,7 @@ ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : ScreenWithMenuEleme
if( PREFSMAN->m_bScreenTestMode )
{
GAMESTATE->m_PlayMode = PLAY_MODE_REGULAR;
GAMESTATE->m_PlayMode.Set( PLAY_MODE_REGULAR );
GAMESTATE->m_pCurStyle.Set( GAMEMAN->GameAndStringToStyle(GAMEMAN->GetDefaultGame(),"versus") );
GAMESTATE->m_bSideIsJoined[PLAYER_1] = true;
GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
@@ -1189,7 +1189,7 @@ void ScreenSelectMusic::MenuStart( PlayerNumber pn )
/* If we're in event mode, we may have just played a course (putting us
* in course mode). Make sure we're in a single song mode. */
if( GAMESTATE->IsCourseMode() )
GAMESTATE->m_PlayMode = PLAY_MODE_REGULAR;
GAMESTATE->m_PlayMode.Set( PLAY_MODE_REGULAR );
}
break;
@@ -1199,7 +1199,7 @@ void ScreenSelectMusic::MenuStart( PlayerNumber pn )
Course *pCourse = m_MusicWheel.GetSelectedCourse();
ASSERT( pCourse );
GAMESTATE->m_PlayMode = pCourse->GetPlayMode();
GAMESTATE->m_PlayMode.Set( pCourse->GetPlayMode() );
// apply #LIVES
if( pCourse->m_iLives != -1 )