broadcast on PlayMode changed
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@@ -133,7 +133,7 @@ ScreenEnding::ScreenEnding( CString sClassName ) : ScreenAttract( sClassName, fa
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PROFILEMAN->LoadFirstAvailableProfile(PLAYER_1);
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PROFILEMAN->LoadFirstAvailableProfile(PLAYER_2);
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GAMESTATE->m_PlayMode = PLAY_MODE_REGULAR;
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GAMESTATE->m_PlayMode.Set( PLAY_MODE_REGULAR );
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GAMESTATE->m_pCurStyle.Set( GAMEMAN->GameAndStringToStyle( GAMEMAN->GetDefaultGame(),"versus") );
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GAMESTATE->m_bSideIsJoined[PLAYER_1] = true;
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GAMESTATE->m_bSideIsJoined[PLAYER_2] = true;
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