broadcast on PlayMode changed
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@@ -67,6 +67,7 @@ Song* GetDefaultSong()
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GameState::GameState() :
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m_pCurStyle( MESSAGE_CURRENT_STYLE_CHANGED ),
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m_PlayMode( MESSAGE_PLAY_MODE_CHANGED ),
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m_sPreferredSongGroup( MESSAGE_PREFERRED_SONG_GROUP_CHANGED ),
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m_sPreferredCourseGroup(MESSAGE_PREFERRED_COURSE_GROUP_CHANGED ),
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m_PreferredCourseDifficulty( MESSAGE_EDIT_PREFERRED_COURSE_DIFFICULTY_P1_CHANGED ),
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@@ -92,7 +93,7 @@ GameState::GameState() :
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m_iNumTimesThroughAttract = -1; // initial screen will bump this up to 0
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m_iStageSeed = m_iGameSeed = 0;
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m_PlayMode = PLAY_MODE_INVALID; // used by IsPlayerEnabled before the first screen
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m_PlayMode.Set( PLAY_MODE_INVALID ); // used by IsPlayerEnabled before the first screen
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FOREACH_PlayerNumber( p )
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m_bSideIsJoined[p] = false; // used by GetNumSidesJoined before the first screen
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@@ -183,7 +184,7 @@ void GameState::Reset()
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}
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m_SortOrder = SORT_INVALID;
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m_PreferredSortOrder = GetDefaultSort();
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m_PlayMode = PLAY_MODE_INVALID;
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m_PlayMode.Set( PLAY_MODE_INVALID );
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m_EditMode = EDIT_MODE_INVALID;
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m_bDemonstrationOrJukebox = false;
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m_bJukeboxUsesModifiers = false;
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