fix conflicting ScreenMessage IDs by automatically generating unique values

This commit is contained in:
Chris Danford
2005-03-23 08:48:38 +00:00
parent 659def4479
commit 880e42e1d3
46 changed files with 881 additions and 904 deletions
+30 -20
View File
@@ -37,7 +37,7 @@ const int NUM_SCORE_DIGITS = 9;
#define SCORE_SORT_CHANGE_COMMAND(i) THEME->GetMetricA(m_sName,ssprintf("ScoreP%iSortChangeCommand", i+1))
#define SCORE_FRAME_SORT_CHANGE_COMMAND(i) THEME->GetMetricA(m_sName,ssprintf("ScoreFrameP%iSortChangeCommand", i+1))
static const ScreenMessage SM_AllowOptionsMenuRepeat = ScreenMessage(SM_User+1);
static const AutoScreenMessage SM_AllowOptionsMenuRepeat;
static CString g_sCDTitlePath;
static bool g_bWantFallbackCdTitle;
@@ -1021,12 +1021,12 @@ void ScreenSelectMusic::ChangeDifficulty( PlayerNumber pn, int dir )
void ScreenSelectMusic::HandleScreenMessage( const ScreenMessage SM )
{
switch( SM )
if( SM == SM_AllowOptionsMenuRepeat )
{
case SM_AllowOptionsMenuRepeat:
m_bAllowOptionsMenuRepeat = true;
break;
case SM_MenuTimer:
}
else if( SM == SM_MenuTimer )
{
if( m_MusicWheel.IsRouletting() )
{
MenuStart(PLAYER_INVALID);
@@ -1053,7 +1053,9 @@ void ScreenSelectMusic::HandleScreenMessage( const ScreenMessage SM )
MenuStart(PLAYER_INVALID);
}
return;
case SM_GoToPrevScreen:
}
else if( SM == SM_GoToPrevScreen )
{
SCREENMAN->DeletePreparedScreens();
SCREENMAN->SetNewScreen( PREV_SCREEN );
@@ -1062,14 +1064,17 @@ void ScreenSelectMusic::HandleScreenMessage( const ScreenMessage SM )
* the game state, so just discard them. */
ClearMessageQueue();
return;
case SM_BeginFadingOut:
}
else if( SM == SM_BeginFadingOut )
{
/* XXX: yuck. Later on, maybe this can be done in one BGA with lua ... */
if( m_bGoToOptions )
m_bgOptionsOut.StartTransitioning( SM_GoToNextScreen );
else
m_bgNoOptionsOut.StartTransitioning( SM_GoToNextScreen );
break;
case SM_GoToNextScreen:
}
else if( SM == SM_GoToNextScreen )
{
if( m_bGoToOptions )
{
SCREENMAN->SetNewScreen( NEXT_OPTIONS_SCREEN );
@@ -1081,22 +1086,27 @@ void ScreenSelectMusic::HandleScreenMessage( const ScreenMessage SM )
SCREENMAN->SetNewScreen( NEXT_SCREEN );
}
return;
case SM_SongChanged:
}
else if( SM == SM_SongChanged )
{
AfterMusicChange();
break;
case SM_SortOrderChanging: /* happens immediately */
// m_MusicSortDisplay.FadeOff( 0, "fade", TWEEN_TIME );
}
else if( SM == SM_SortOrderChanging ) /* happens immediately */
{
// m_MusicSortDisplay.FadeOff( 0, "fade", TWEEN_TIME );
TweenScoreOnAndOffAfterChangeSort();
break;
case SM_SortOrderChanged: /* happens after the wheel is off and the new song is selected */
}
else if( SM == SM_SortOrderChanged ) /* happens after the wheel is off and the new song is selected */
{
SortOrderChanged();
break;
case SM_GainFocus:
}
else if( SM == SM_GainFocus )
{
CodeDetector::RefreshCacheItems( CODES );
break;
case SM_LoseFocus:
}
else if( SM == SM_LoseFocus )
{
CodeDetector::RefreshCacheItems(); /* reset for other screens */
break;
}
Screen::HandleScreenMessage( SM );