fix conflicting ScreenMessage IDs by automatically generating unique values

This commit is contained in:
Chris Danford
2005-03-23 08:48:38 +00:00
parent 659def4479
commit 880e42e1d3
46 changed files with 881 additions and 904 deletions
+2 -2
View File
@@ -13,8 +13,8 @@
#include "Transition.h"
// Sent to ScreenGameplay so it can keep all it's data ready for when we resume play.
const ScreenMessage SM_BreakInitiated = ScreenMessage(SM_User+100);
const ScreenMessage SM_BreakCompleted = ScreenMessage(SM_User+101);
const AutoScreenMessage SM_BreakInitiated;
const AutoScreenMessage SM_BreakCompleted;
class ScreenEndlessBreak : public Screen
{