fix conflicting ScreenMessage IDs by automatically generating unique values
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@@ -42,11 +42,11 @@ void NetworkSyncManager::SelectUserSong() { }
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#include "arch/LoadingWindow/LoadingWindow.h"
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#include "PlayerState.h"
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const ScreenMessage SM_AddToChat = ScreenMessage(SM_User+4);
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const ScreenMessage SM_ChangeSong = ScreenMessage(SM_User+5);
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const ScreenMessage SM_GotEval = ScreenMessage(SM_User+6);
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const ScreenMessage SM_UsersUpdate = ScreenMessage(SM_User+7);
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const ScreenMessage SM_SMOnlinePack = ScreenMessage(SM_User+8);
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const AutoScreenMessage SM_AddToChat;
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const AutoScreenMessage SM_ChangeSong;
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const AutoScreenMessage SM_GotEval;
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const AutoScreenMessage SM_UsersUpdate;
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const AutoScreenMessage SM_SMOnlinePack;
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NetworkSyncManager::NetworkSyncManager( LoadingWindow *ld )
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