fix conflicting ScreenMessage IDs by automatically generating unique values

This commit is contained in:
Chris Danford
2005-03-23 08:48:38 +00:00
parent 659def4479
commit 880e42e1d3
46 changed files with 881 additions and 904 deletions
+5 -5
View File
@@ -42,11 +42,11 @@ void NetworkSyncManager::SelectUserSong() { }
#include "arch/LoadingWindow/LoadingWindow.h"
#include "PlayerState.h"
const ScreenMessage SM_AddToChat = ScreenMessage(SM_User+4);
const ScreenMessage SM_ChangeSong = ScreenMessage(SM_User+5);
const ScreenMessage SM_GotEval = ScreenMessage(SM_User+6);
const ScreenMessage SM_UsersUpdate = ScreenMessage(SM_User+7);
const ScreenMessage SM_SMOnlinePack = ScreenMessage(SM_User+8);
const AutoScreenMessage SM_AddToChat;
const AutoScreenMessage SM_ChangeSong;
const AutoScreenMessage SM_GotEval;
const AutoScreenMessage SM_UsersUpdate;
const AutoScreenMessage SM_SMOnlinePack;
NetworkSyncManager::NetworkSyncManager( LoadingWindow *ld )