reorder m_textMappedTo
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@@ -32,7 +32,7 @@ private:
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BitmapText m_textName[MAX_GAME_BUTTONS];
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BitmapText m_textName2[MAX_GAME_BUTTONS];
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BitmapText m_textMappedTo[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS][NUM_SHOWN_GAME_TO_DEVICE_SLOTS];
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BitmapText m_textMappedTo[MAX_GAME_BUTTONS][MAX_GAME_CONTROLLERS][NUM_SHOWN_GAME_TO_DEVICE_SLOTS];
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ActorFrame m_Line[MAX_GAME_BUTTONS];
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};
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