From 87fd2eb01ba3ccfebc977553948af82b951c1f96 Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Tue, 14 Oct 2003 09:55:15 +0000 Subject: [PATCH] remove unused class --- stepmania/src/ScreenAdjustCentering.cpp | 103 ------------------------ 1 file changed, 103 deletions(-) delete mode 100644 stepmania/src/ScreenAdjustCentering.cpp diff --git a/stepmania/src/ScreenAdjustCentering.cpp b/stepmania/src/ScreenAdjustCentering.cpp deleted file mode 100644 index 6a19a65eb6..0000000000 --- a/stepmania/src/ScreenAdjustCentering.cpp +++ /dev/null @@ -1,103 +0,0 @@ -#include "global.h" -/* ------------------------------------------------------------------------------ - Class: ScreenCenterImage - - Desc: Where the player maps device input to pad input. - - Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. - Chris Danford ------------------------------------------------------------------------------ -*/ - -#include "ScreenCenterImage.h" -#include "PrefsManager.h" -#include "ScreenManager.h" -#include "GameConstantsAndTypes.h" -#include "PrefsManager.h" -#include "RageLog.h" -#include "InputMapper.h" -#include "GameManager.h" -#include "GameState.h" -#include "RageSounds.h" -#include "ThemeManager.h" -#include "RageDisplay.h" - - - - -ScreenCenterImage::ScreenCenterImage( CString sClassName ) : Screen( sClassName ) -{ - LOG->Trace( "ScreenCenterImage::ScreenCenterImage()" ); - - m_textInstructions.LoadFromFont( THEME->GetPathToF("Common normal") ); - m_textInstructions.SetText( "" ); - m_textInstructions.SetXY( CENTER_X, CENTER_Y ); - m_textInstructions.SetDiffuse( RageColor(0,1,0,0) ); - m_textInstructions.SetZoom( 0.8f ); - this->AddChild( &m_textInstructions ); - - m_Menu.Load( "ScreenCenterImage" ); - this->AddChild( &m_Menu ); - - SOUND->PlayMusic( THEME->GetPathToS("ScreenCenterImage music") ); -} - - - -ScreenCenterImage::~ScreenCenterImage() -{ - LOG->Trace( "ScreenCenterImage::~ScreenCenterImage()" ); -} - - - -void ScreenCenterImage::DrawPrimitives() -{ - m_Menu.DrawBottomLayer(); - Screen::DrawPrimitives(); - m_Menu.DrawTopLayer(); -} - -void ScreenCenterImage::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI ) -{ - if( m_Menu.IsTransitioning() ) - return; - - if( type != IET_RELEASE ) - { - if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_RSHIFT)) || - INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_LSHIFT)) ) - { - if( DeviceI.button == SDLK_LEFT ) - DISPLAY->CenteringScale( 0.99, 0, 0 ); - if( DeviceI.button == SDLK_DOWN ) - DISPLAY->CenteringScale( 0, 1/0.99, 0 ); - if( DeviceI.button == SDLK_UP ) - DISPLAY->CenteringScale( 0, 0.99, 0 ); - if( DeviceI.button == SDLK_RIGHT ) - DISPLAY->CenteringScale( 1/0.99, 0, 0 ); - } - else - { - if( DeviceI.button == SDLK_LEFT ) - DISPLAY->CenteringTranslate( -1, 0, 0 ); - if( DeviceI.button == SDLK_DOWN ) - DISPLAY->CenteringTranslate( 0, +1, 0 ); - if( DeviceI.button == SDLK_UP ) - DISPLAY->CenteringTranslate( 0, -1, 0 ); - if( DeviceI.button == SDLK_RIGHT ) - DISPLAY->CenteringTranslate( +1, 0, 0 ); - } - } -} - -void ScreenCenterImage::HandleScreenMessage( const ScreenMessage SM ) -{ - switch( SM ) - { - case SM_GoToNextScreen: - SCREENMAN->SetNewScreen( "ScreenOptionsMenu" ); - break; - } -}