Transition away from Screen(sName).
This commit is contained in:
@@ -64,10 +64,7 @@ static bool IsGameplay()
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}
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}
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REGISTER_SCREEN_CLASS( ScreenDebugOverlay );
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REGISTER_SCREEN_CLASS_NEW( ScreenDebugOverlay );
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ScreenDebugOverlay::ScreenDebugOverlay( const CString &sName ) : Screen(sName)
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{
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}
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ScreenDebugOverlay::~ScreenDebugOverlay()
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ScreenDebugOverlay::~ScreenDebugOverlay()
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{
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{
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@@ -10,7 +10,6 @@
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class ScreenDebugOverlay : public Screen
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class ScreenDebugOverlay : public Screen
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{
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{
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public:
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public:
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ScreenDebugOverlay( const CString &sName );
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virtual ~ScreenDebugOverlay();
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virtual ~ScreenDebugOverlay();
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virtual void Init();
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virtual void Init();
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@@ -11,10 +11,7 @@
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* is annoying, because sounds might be deleted at any time; they aren't ours to have
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* is annoying, because sounds might be deleted at any time; they aren't ours to have
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* references to. Also, it's better to quit on command instead of waiting several seconds
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* references to. Also, it's better to quit on command instead of waiting several seconds
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* for a sound to stop. */
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* for a sound to stop. */
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REGISTER_SCREEN_CLASS( ScreenExit );
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REGISTER_SCREEN_CLASS_NEW( ScreenExit );
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ScreenExit::ScreenExit( CString sName ): Screen( sName )
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{
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}
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void ScreenExit::Init()
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void ScreenExit::Init()
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{
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{
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@@ -7,7 +7,6 @@
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class ScreenExit: public Screen
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class ScreenExit: public Screen
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{
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{
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public:
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public:
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ScreenExit( CString sName );
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void Init();
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void Init();
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void Update( float fDelta );
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void Update( float fDelta );
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@@ -85,8 +85,8 @@ float GetClosestCharYPos( float fFakeBeat )
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}
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}
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REGISTER_SCREEN_CLASS( ScreenNameEntry );
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REGISTER_SCREEN_CLASS_NEW( ScreenNameEntry );
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ScreenNameEntry::ScreenNameEntry( CString sClassName ) : Screen( sClassName )
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ScreenNameEntry::ScreenNameEntry()
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{
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{
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// DEBUGGING STUFF
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// DEBUGGING STUFF
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// GAMESTATE->m_CurGame = GAME_DANCE;
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// GAMESTATE->m_CurGame = GAME_DANCE;
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@@ -13,7 +13,7 @@
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class ScreenNameEntry : public Screen
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class ScreenNameEntry : public Screen
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{
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{
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public:
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public:
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ScreenNameEntry( CString sName );
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ScreenNameEntry();
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void Init();
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void Init();
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virtual ~ScreenNameEntry();
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virtual ~ScreenNameEntry();
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@@ -44,10 +44,7 @@ public:
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* this for the initial load, since we don't want to start up the display
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* this for the initial load, since we don't want to start up the display
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* until we finish loading songs; that way, people can continue to use their
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* until we finish loading songs; that way, people can continue to use their
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* computer while songs load. */
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* computer while songs load. */
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REGISTER_SCREEN_CLASS( ScreenReloadSongs );
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REGISTER_SCREEN_CLASS_NEW( ScreenReloadSongs );
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ScreenReloadSongs::ScreenReloadSongs( CString sClassName ): Screen(sClassName)
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{
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}
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void ScreenReloadSongs::Init()
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void ScreenReloadSongs::Init()
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{
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{
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@@ -8,7 +8,6 @@ class LoadingWindow;
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class ScreenReloadSongs: public Screen
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class ScreenReloadSongs: public Screen
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{
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{
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public:
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public:
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ScreenReloadSongs( CString sClassName );
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virtual void Init();
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virtual void Init();
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~ScreenReloadSongs();
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~ScreenReloadSongs();
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void Update( float fDeltaTime );
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void Update( float fDeltaTime );
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@@ -13,10 +13,7 @@
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#include "RageLog.h"
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#include "RageLog.h"
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REGISTER_SCREEN_CLASS( ScreenSandbox );
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REGISTER_SCREEN_CLASS_NEW( ScreenSandbox );
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ScreenSandbox::ScreenSandbox( CString sClassName ) : Screen( sClassName )
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{
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}
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void ScreenSandbox::HandleScreenMessage( const ScreenMessage SM )
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void ScreenSandbox::HandleScreenMessage( const ScreenMessage SM )
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{
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{
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@@ -6,8 +6,6 @@
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class ScreenSandbox : public Screen
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class ScreenSandbox : public Screen
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{
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{
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public:
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public:
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ScreenSandbox( CString sName );
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virtual void Input( const InputEventPlus &input );
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virtual void Input( const InputEventPlus &input );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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virtual void Update(float f);
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virtual void Update(float f);
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@@ -14,10 +14,7 @@
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AutoScreenMessage( SM_PrepScreen )
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AutoScreenMessage( SM_PrepScreen )
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REGISTER_SCREEN_CLASS( ScreenStage );
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REGISTER_SCREEN_CLASS_NEW( ScreenStage );
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ScreenStage::ScreenStage( CString sClassName ) : Screen( sClassName )
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{
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}
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void ScreenStage::Init()
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void ScreenStage::Init()
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{
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{
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@@ -11,7 +11,6 @@
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class ScreenStage : public Screen
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class ScreenStage : public Screen
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{
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{
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public:
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public:
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ScreenStage( CString sName );
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virtual void Init();
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virtual void Init();
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virtual void HandleScreenMessage( const ScreenMessage SM );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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@@ -6,14 +6,7 @@
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#include "RageLog.h"
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#include "RageLog.h"
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#include "ScreenDimensions.h"
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#include "ScreenDimensions.h"
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REGISTER_SCREEN_CLASS( ScreenStatsOverlay );
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REGISTER_SCREEN_CLASS_NEW( ScreenStatsOverlay );
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ScreenStatsOverlay::ScreenStatsOverlay( const CString &sName ) : Screen(sName)
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{
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}
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ScreenStatsOverlay::~ScreenStatsOverlay()
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{
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}
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void ScreenStatsOverlay::Init()
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void ScreenStatsOverlay::Init()
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{
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{
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@@ -12,8 +12,6 @@ const int NUM_SKIPS_TO_SHOW = 5;
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class ScreenStatsOverlay : public Screen
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class ScreenStatsOverlay : public Screen
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{
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{
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public:
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public:
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ScreenStatsOverlay( const CString &sName );
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virtual ~ScreenStatsOverlay();
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virtual void Init();
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virtual void Init();
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void Update( float fDeltaTime );
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void Update( float fDeltaTime );
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@@ -13,14 +13,7 @@ static bool IsGameplay()
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return SCREENMAN && SCREENMAN->GetTopScreen() && SCREENMAN->GetTopScreen()->GetScreenType() == gameplay;
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return SCREENMAN && SCREENMAN->GetTopScreen() && SCREENMAN->GetTopScreen()->GetScreenType() == gameplay;
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}
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}
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REGISTER_SCREEN_CLASS( ScreenSyncOverlay );
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REGISTER_SCREEN_CLASS_NEW( ScreenSyncOverlay );
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ScreenSyncOverlay::ScreenSyncOverlay( const CString &sName ) : Screen(sName)
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{
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}
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ScreenSyncOverlay::~ScreenSyncOverlay()
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{
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}
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void ScreenSyncOverlay::Init()
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void ScreenSyncOverlay::Init()
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{
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{
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@@ -10,8 +10,6 @@
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class ScreenSyncOverlay : public Screen
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class ScreenSyncOverlay : public Screen
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{
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{
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public:
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public:
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ScreenSyncOverlay( const CString &sName );
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virtual ~ScreenSyncOverlay();
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virtual void Init();
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virtual void Init();
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bool OverlayInput( const InputEventPlus &input );
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bool OverlayInput( const InputEventPlus &input );
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@@ -25,8 +25,8 @@ void ScreenTest::SetScreen(int num)
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current=SCREENMAN->MakeNewScreen("ScreenTestFonts");
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current=SCREENMAN->MakeNewScreen("ScreenTestFonts");
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}
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}
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REGISTER_SCREEN_CLASS( ScreenTest );
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REGISTER_SCREEN_CLASS_NEW( ScreenTest );
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ScreenTest::ScreenTest( CString sClassName ) : Screen( sClassName )
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ScreenTest::ScreenTest()
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{
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{
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current = NULL;
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current = NULL;
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}
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}
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@@ -6,7 +6,7 @@
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class ScreenTest : public Screen
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class ScreenTest : public Screen
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{
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{
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public:
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public:
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ScreenTest( CString sName );
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ScreenTest();
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~ScreenTest();
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~ScreenTest();
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virtual void Init();
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virtual void Init();
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@@ -30,10 +30,7 @@ void ScreenTestFonts::HandleScreenMessage( const ScreenMessage SM )
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SetText( g_sCustomText );
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SetText( g_sCustomText );
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}
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}
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REGISTER_SCREEN_CLASS( ScreenTestFonts );
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REGISTER_SCREEN_CLASS_NEW( ScreenTestFonts );
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ScreenTestFonts::ScreenTestFonts( CString sClassName ) : Screen( sClassName )
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{
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}
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void ScreenTestFonts::Init()
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void ScreenTestFonts::Init()
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{
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{
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@@ -10,7 +10,6 @@
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class ScreenTestFonts: public Screen
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class ScreenTestFonts: public Screen
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{
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{
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public:
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public:
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ScreenTestFonts( CString sName );
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virtual void Init();
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virtual void Init();
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void Input( const InputEventPlus &input );
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void Input( const InputEventPlus &input );
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@@ -7,10 +7,7 @@
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#include "RageUtil.h"
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#include "RageUtil.h"
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#include "InputEventPlus.h"
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#include "InputEventPlus.h"
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REGISTER_SCREEN_CLASS( ScreenTestSound );
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REGISTER_SCREEN_CLASS_NEW( ScreenTestSound );
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ScreenTestSound::ScreenTestSound( CString sClassName ) : Screen( sClassName )
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{
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}
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void ScreenTestSound::Init()
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void ScreenTestSound::Init()
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{
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{
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@@ -10,7 +10,6 @@ const int nsounds = 5;
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class ScreenTestSound : public Screen
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class ScreenTestSound : public Screen
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{
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{
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public:
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public:
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ScreenTestSound( CString sName );
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virtual void Init();
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virtual void Init();
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~ScreenTestSound();
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~ScreenTestSound();
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Reference in New Issue
Block a user