Transition away from Screen(sName).
This commit is contained in:
@@ -13,14 +13,7 @@ static bool IsGameplay()
|
||||
return SCREENMAN && SCREENMAN->GetTopScreen() && SCREENMAN->GetTopScreen()->GetScreenType() == gameplay;
|
||||
}
|
||||
|
||||
REGISTER_SCREEN_CLASS( ScreenSyncOverlay );
|
||||
ScreenSyncOverlay::ScreenSyncOverlay( const CString &sName ) : Screen(sName)
|
||||
{
|
||||
}
|
||||
|
||||
ScreenSyncOverlay::~ScreenSyncOverlay()
|
||||
{
|
||||
}
|
||||
REGISTER_SCREEN_CLASS_NEW( ScreenSyncOverlay );
|
||||
|
||||
void ScreenSyncOverlay::Init()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user