Transition away from Screen(sName).
This commit is contained in:
@@ -85,8 +85,8 @@ float GetClosestCharYPos( float fFakeBeat )
|
||||
}
|
||||
|
||||
|
||||
REGISTER_SCREEN_CLASS( ScreenNameEntry );
|
||||
ScreenNameEntry::ScreenNameEntry( CString sClassName ) : Screen( sClassName )
|
||||
REGISTER_SCREEN_CLASS_NEW( ScreenNameEntry );
|
||||
ScreenNameEntry::ScreenNameEntry()
|
||||
{
|
||||
// DEBUGGING STUFF
|
||||
// GAMESTATE->m_CurGame = GAME_DANCE;
|
||||
|
||||
Reference in New Issue
Block a user