Transition away from Screen(sName).
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@@ -64,10 +64,7 @@ static bool IsGameplay()
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}
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REGISTER_SCREEN_CLASS( ScreenDebugOverlay );
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ScreenDebugOverlay::ScreenDebugOverlay( const CString &sName ) : Screen(sName)
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{
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}
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REGISTER_SCREEN_CLASS_NEW( ScreenDebugOverlay );
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ScreenDebugOverlay::~ScreenDebugOverlay()
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{
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