Added lua interface for using bezier curves.

This commit is contained in:
Kyzentun Keeslala
2015-06-22 21:08:55 -06:00
parent ac3ecfd034
commit 87d0687457
4 changed files with 191 additions and 0 deletions
+113
View File
@@ -729,6 +729,119 @@ void RageBezier2D::SetFromBezier(
m_Y.SetFromBezier( fC1Y, fC2Y, fC3Y, fC4Y );
}
#include "LuaBinding.h"
struct LunaRageQuadratic : Luna<RageQuadratic>
{
static int evaluate(T* p, lua_State* L)
{
lua_pushnumber(L, p->Evaluate(FArg(1)));
return 1;
}
static int get_bezier(T* p, lua_State* L)
{
float a, b, c, d;
p->GetBezier(a, b, c, d);
lua_pushnumber(L, a);
lua_pushnumber(L, b);
lua_pushnumber(L, c);
lua_pushnumber(L, d);
return 4;
}
static int get_bezier_end(T* p, lua_State* L)
{
lua_pushnumber(L, p->GetBezierEnd());
return 1;
}
static int get_bezier_start(T* p, lua_State* L)
{
lua_pushnumber(L, p->GetBezierStart());
return 1;
}
static int get_slope(T* p, lua_State* L)
{
lua_pushnumber(L, p->GetSlope(FArg(1)));
return 1;
}
static int set_from_bezier(T* p, lua_State* L)
{
p->SetFromBezier(FArg(1), FArg(2), FArg(3), FArg(4));
COMMON_RETURN_SELF;
}
static int set_from_cubic(T* p, lua_State* L)
{
p->SetFromCubic(FArg(1), FArg(2), FArg(3), FArg(4));
COMMON_RETURN_SELF;
}
LunaRageQuadratic()
{
ADD_METHOD(evaluate);
ADD_METHOD(get_bezier);
ADD_METHOD(get_bezier_end);
ADD_METHOD(get_bezier_start);
ADD_METHOD(get_slope);
ADD_METHOD(set_from_bezier);
ADD_METHOD(set_from_cubic);
}
};
LUA_REGISTER_CLASS(RageQuadratic);
struct LunaRageBezier2D : Luna<RageBezier2D>
{
static int evaluate(T* p, lua_State* L)
{
float x, y;
p->Evaluate(FArg(1), &x, &y);
lua_pushnumber(L, x);
lua_pushnumber(L, y);
return 2;
}
static int evaluate_y_from_x(T* p, lua_State* L)
{
lua_pushnumber(L, p->EvaluateYFromX(FArg(1)));
return 1;
}
static int get_x(T* p, lua_State* L)
{
p->get_x().PushSelf(L);
return 1;
}
static int get_y(T* p, lua_State* L)
{
p->get_y().PushSelf(L);
return 1;
}
static int set_from_bezier(T* p, lua_State* L)
{
p->SetFromBezier(FArg(1), FArg(2), FArg(3), FArg(4), FArg(5), FArg(6), FArg(7), FArg(8));
COMMON_RETURN_SELF;
}
static int destroy(T* p, lua_State* L)
{
SAFE_DELETE(p);
return 0;
}
LunaRageBezier2D()
{
ADD_METHOD(destroy);
ADD_METHOD(evaluate);
ADD_METHOD(evaluate_y_from_x);
ADD_METHOD(get_x);
ADD_METHOD(get_y);
ADD_METHOD(set_from_bezier);
}
};
LUA_REGISTER_CLASS(RageBezier2D);
int LuaFunc_create_bezier(lua_State* L);
int LuaFunc_create_bezier(lua_State* L)
{
RageBezier2D* bezier= new RageBezier2D;
bezier->PushSelf(L);
return 1;
}
LUAFUNC_REGISTER_COMMON(create_bezier);
/*
* Copyright (c) 2001-2006 Chris Danford, Glenn Maynard
* All rights reserved.