diff --git a/stepmania/src/ScreenStage.cpp b/stepmania/src/ScreenStage.cpp index ea1976c2f9..8878f048b1 100644 --- a/stepmania/src/ScreenStage.cpp +++ b/stepmania/src/ScreenStage.cpp @@ -171,32 +171,27 @@ ScreenStage::ScreenStage() for( i=0; iGetPathTo("Graphics","stage final") ); - m_frameStage.AddChild( &m_sprStage ); break; case MODE_EXTRA1: m_sprStage.Load( THEME->GetPathTo("Graphics","stage extra1") ); - m_frameStage.AddChild( &m_sprStage ); break; case MODE_EXTRA2: m_sprStage.Load( THEME->GetPathTo("Graphics","stage extra2") ); - m_frameStage.AddChild( &m_sprStage ); break; case MODE_ONI: m_sprStage.Load( THEME->GetPathTo("Graphics","stage oni") ); - m_frameStage.AddChild( &m_sprStage ); break; case MODE_ENDLESS: m_sprStage.Load( THEME->GetPathTo("Graphics","stage endless") ); - m_frameStage.AddChild( &m_sprStage ); break; default: ASSERT(0); } + m_frameStage.AddChild( &m_sprStage ); this->AddChild( &m_Fade ); // fade should draw last, on top of everything else m_Fade.SetOpened(); @@ -507,12 +502,8 @@ ScreenStage::ScreenStage() case 5: m_stagename.SetText( "THE FIFTH STAGE" ); break; case 6: m_stagename.SetText( "THE SIXTH STAGE" ); break; case 7: m_stagename.SetText( "THE SEVENTH STAGE" ); break; - default: m_stagename.SetText("THE NEXT STAGE"); break; - } - - if (iStageNo > 9) // if we're in two digits or more - { - m_stagename.SetText( "" ); // make this text disappear. + case 8: case 9: m_stagename.SetText("THE NEXT STAGE"); break; + default: m_stagename.SetText( "" ); break; // make this text disappear. } m_stagename.SetDiffuse( D3DXCOLOR(1.0f/225.0f*166.0f,1.0f/225.0f*83.0f,1/225.0f*16.0f,1) ); // orangey colour