NUM_NOTES_TYPES => NUM_STEPS_TYPES

This commit is contained in:
Chris Danford
2003-08-07 06:38:18 +00:00
parent 1a0d83cbc0
commit 879fa6c37c
8 changed files with 21 additions and 21 deletions
+5 -5
View File
@@ -37,7 +37,7 @@ const int BM_COL_SPACING=34;
struct {
char *name;
int NumTracks;
} const NotesTypes[NUM_NOTES_TYPES] = {
} const NotesTypes[NUM_STEPS_TYPES] = {
{ "dance-single", 4 },
{ "dance-double", 8 },
{ "dance-couple", 8 },
@@ -1612,7 +1612,7 @@ void GameManager::GetModesChoicesForGame( Game game, vector<ModeChoice*>& apChoi
void GameManager::GetNotesTypesForGame( Game game, vector<StepsType>& aNotesTypeAddTo )
{
for( int nt=0; nt<NUM_NOTES_TYPES; nt++ )
for( int nt=0; nt<NUM_STEPS_TYPES; nt++ )
{
bool found = false;
for( int s=0; !found && s<NUM_STYLES; s++ )
@@ -1646,7 +1646,7 @@ void GameManager::GetEnabledGames( vector<Game>& aGamesOut )
int GameManager::NotesTypeToNumTracks( StepsType nt )
{
if(nt >= NUM_NOTES_TYPES)
if(nt >= NUM_STEPS_TYPES)
{
// invalid StepsType
ASSERT(0);
@@ -1668,7 +1668,7 @@ StepsType GameManager::StringToNotesType( CString sNotesType )
if( sNotesType == "para" )
sNotesType = "para-single";
for( int i=0; i<NUM_NOTES_TYPES; i++ )
for( int i=0; i<NUM_STEPS_TYPES; i++ )
if( NotesTypes[i].name == sNotesType )
return StepsType(i);
@@ -1679,7 +1679,7 @@ StepsType GameManager::StringToNotesType( CString sNotesType )
CString GameManager::NotesTypeToString( StepsType nt )
{
if(nt >= NUM_NOTES_TYPES)
if(nt >= NUM_STEPS_TYPES)
{
// invalid StepsType
ASSERT(0);