Now that unlocks are handled in the theme anyhow, there's no real point to having two separate implementations of unlocking within the theme

This commit is contained in:
Sean Burke
2005-03-12 08:11:31 +00:00
parent 29a481a5f7
commit 879d60550c
2 changed files with 8 additions and 41 deletions
-22
View File
@@ -3242,7 +3242,6 @@ IdleTimeoutSeconds=0
[ScreenUnlock]
Class=ScreenUnlock
Fallback=ScreenAttract
UseUnlocksDat=1
TypeOfPointsToDisplay=DP
TimeToDisplay=10
PointsDisplayX=SCREEN_CENTER_X-220
@@ -3258,7 +3257,6 @@ UnlockTextScrollX=SCREEN_CENTER_X+55
UnlockTextScrollStartY=SCREEN_CENTER_Y+200
UnlockTextScrollEndY=SCREEN_CENTER_Y-200
NextScreen=ScreenWarning
NumUnlocks=20
UnlockIconCommand=zoom,0;linear,0.3;zoom,1;linear,0.2;zoom,0.8;sleep,9;linear,0.5;diffusealpha,0
Unlock1X=SCREEN_CENTER_X-220
Unlock1Y=SCREEN_CENTER_Y-115
@@ -3300,26 +3298,6 @@ Unlock19X=SCREEN_CENTER_X-120
Unlock19Y=SCREEN_CENTER_Y+85
Unlock20X=SCREEN_CENTER_X-70
Unlock20Y=SCREEN_CENTER_Y+85
Unlock1Song=POP 4
Unlock2Song=SENORITA(Speedy Mix) Speedy Mix
Unlock3Song=Miracle Moon ~L.E.D.LIGHT STYLE MIX~
Unlock4Song=CAN'T STOP FALLIN' IN LOVE (SPEED MIX)
Unlock5Song=xenon
Unlock6Song=TRIBAL DANCE (Almighty Mix)
Unlock7Song=DROP THE BOMB (System S.F. Mix)
Unlock8Song=SAKURA
Unlock9Song=ABSOLUTE
Unlock10Song=BURNIN' THE FLOOR (MOMO MIX)
Unlock11Song=DYNAMITE RAVE (Down Bird SOTA Mix)
Unlock12Song=bag
Unlock13Song=CARTOON HEROES (Speedy Mix)
Unlock14Song=Look To The Sky (True Color Mix)
Unlock15Song=A
Unlock16Song=V(for EXTREME)
Unlock17Song=Do It Right (Harmonized 2Step Mix)
Unlock18Song=Dance Dance Revolution
Unlock19Song=The legend of MAX
Unlock20Song=PARANOIA survivor
DancePointsZoom=2
[ScreenRanking]
+8 -19
View File
@@ -10,7 +10,6 @@
#include "song.h"
#include "Course.h"
#define NUM_UNLOCKS THEME->GetMetricI("ScreenUnlock", "NumUnlocks")
#define UNLOCK_TEXT_SCROLL_X THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollX");
#define UNLOCK_TEXT_SCROLL_START_Y THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollStartY")
#define UNLOCK_TEXT_SCROLL_END_Y THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollEndY")
@@ -19,20 +18,18 @@
#define UNLOCK_TEXT_SCROLL_MAX_WIDTH THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollMaxWidth")
#define UNLOCK_TEXT_SCROLL_ICON_X THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollIconX")
#define UNLOCK_TEXT_SCROLL_ICON_SIZE THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollIconSize")
#define DISPLAYED_SONG(i) THEME->GetMetric ("ScreenUnlock", ssprintf("Unlock%dSong", i))
#define UNLOCK_TEXT_SCROLL THEME->GetMetricI("ScreenUnlock", "UnlockTextScroll")
#define TYPE_TO_DISPLAY THEME->GetMetric ("ScreenUnlock", "TypeOfPointsToDisplay")
#define ICON_COMMAND THEME->GetMetricA("ScreenUnlock", "UnlockIconCommand")
#define TIME_TO_DISPLAY THEME->GetMetricF("ScreenUnlock", "TimeToDisplay")
#define POINTS_ZOOM THEME->GetMetricF("ScreenUnlock","PointsZoom")
#define USE_UNLOCKS_DAT THEME->GetMetricI("ScreenUnlock","UseUnlocksDat")
REGISTER_SCREEN_CLASS( ScreenUnlock );
ScreenUnlock::ScreenUnlock( CString sClassName ) : ScreenAttract( sClassName )
{
LOG->Trace("ScreenUnlock::ScreenUnlock()");
unsigned NumUnlocks = min( (unsigned) NUM_UNLOCKS, UNLOCKMAN->m_SongEntries.size() );
unsigned NumUnlocks = UNLOCKMAN->m_SongEntries.size();
if (!PREFSMAN->m_bUseUnlockSystem || NumUnlocks == 0)
{
@@ -45,7 +42,7 @@ void ScreenUnlock::Init()
{
ScreenAttract::Init();
unsigned NumUnlocks = min( (unsigned) NUM_UNLOCKS, UNLOCKMAN->m_SongEntries.size() );
unsigned NumUnlocks = UNLOCKMAN->m_SongEntries.size();
PointsUntilNextUnlock.LoadFromFont( THEME->GetPathF("Common","normal") );
PointsUntilNextUnlock.SetHorizAlign( Actor::align_left );
@@ -54,10 +51,8 @@ void ScreenUnlock::Init()
for( unsigned i=1; i <= NumUnlocks; i++ )
{
// get pertaining UnlockEntry
CString SongTitle = DISPLAYED_SONG(i);
if (USE_UNLOCKS_DAT == 1)
if ((unsigned)i <= UNLOCKMAN->m_SongEntries.size() )
SongTitle = UNLOCKMAN->m_SongEntries[i-1].m_sSongName;
if ((unsigned)i <= UNLOCKMAN->m_SongEntries.size() )
SongTitle = UNLOCKMAN->m_SongEntries[i-1].m_sSongName;
LOG->Trace("UnlockScreen: Searching for %s", SongTitle.c_str());
const UnlockEntry *pSong = UNLOCKMAN->FindLockEntry( SongTitle );
@@ -107,10 +102,8 @@ void ScreenUnlock::Init()
for(unsigned i = 1; i <= NumUnlocks; i++)
{
CString DisplayedSong = DISPLAYED_SONG(i);
if (USE_UNLOCKS_DAT == 1)
if ((unsigned)i <= UNLOCKMAN->m_SongEntries.size() )
DisplayedSong = UNLOCKMAN->m_SongEntries[i-1].m_sSongName;
if ((unsigned)i <= UNLOCKMAN->m_SongEntries.size() )
DisplayedSong = UNLOCKMAN->m_SongEntries[i-1].m_sSongName;
DisplayedSong.MakeUpper();
const UnlockEntry *pSong = UNLOCKMAN->FindLockEntry(DisplayedSong);
@@ -241,12 +234,8 @@ void ScreenUnlock::Init()
unsigned NextIcon = LastUnlocks[LastUnlocks.size() - i];
CString DisplayedSong = DISPLAYED_SONG(NextIcon);
if (USE_UNLOCKS_DAT == 1)
{
if (NextIcon <= UNLOCKMAN->m_SongEntries.size() )
DisplayedSong = UNLOCKMAN->m_SongEntries[NextIcon-1].m_sSongName;
}
if (NextIcon <= UNLOCKMAN->m_SongEntries.size() )
DisplayedSong = UNLOCKMAN->m_SongEntries[NextIcon-1].m_sSongName;
DisplayedSong.MakeUpper();
const UnlockEntry *pSong = UNLOCKMAN->FindLockEntry(DisplayedSong);