measure start and length in samples
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@@ -58,7 +58,7 @@ class RageSound
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// float m_Rate;
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/* The amount of data to play (or loop): */
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float m_StartSeconds, m_LengthSeconds;
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int m_StartSample, m_LengthSamples;
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bool Loop;
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/* Current position of the output sound; if < 0, nothing will play until it
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