no message

This commit is contained in:
Chris Danford
2002-03-09 06:19:40 +00:00
parent 57ed77bf1a
commit 876b28d5db
8 changed files with 60 additions and 35 deletions
+3 -15
View File
@@ -54,10 +54,6 @@ Player::Player()
this->AddActor( &m_Combo );
this->AddActor( &m_LifeMeter );
this->AddActor( &m_Score );
// assist
m_soundAssistTick.Load( THEME->GetPathTo(SOUND_ASSIST) );
}
@@ -249,11 +245,6 @@ void Player::RenderPrimitives()
m_Score.Draw();
}
void Player::CrossedIndex( int iIndex )
{
}
bool Player::IsThereANoteAtIndex( int iIndex )
@@ -268,13 +259,10 @@ void Player::HandlePlayerStep( float fSongBeat, TapStep player_step, float fMaxB
{
//RageLog( "Player::HandlePlayerStep()" );
// update gray arrows
int iColumnNum = m_Style.TapStepToColumnNumber( player_step );
// For single player and two player, iColumnNum will be 4/5 or 8/9/10/11 for
// up-left and up-right hits. Seemed this was the simplest way to ignore them in game.
if (iColumnNum >= m_Style.m_iNumColumns)
return;
if( iColumnNum == -1 ) // if this TapStep is not used in the current Style
return; // ignore the step
m_GrayArrows.Step( iColumnNum );
CheckForCompleteStep( fSongBeat, player_step, fMaxBeatDiff );