spacing cleanup

This commit is contained in:
Chris Danford
2005-08-17 09:40:35 +00:00
parent 456b12a555
commit 8761b044e2
+19 -16
View File
@@ -151,21 +151,24 @@ void ScreenDebugOverlay::Init()
FOREACH_CONST( IDebugLine*, *g_pvpSubscribers, p )
{
BitmapText *pT1 = new BitmapText;
pT1->LoadFromFont( THEME->GetPathToF("Common normal") );
pT1->SetHorizAlign( Actor::align_right );
pT1->SetText( "blah" );
pT1->SetShadowLength( 2 );
m_vptextButton.push_back( pT1 );
this->AddChild( pT1 );
BitmapText *pT2 = new BitmapText;
pT2->LoadFromFont( THEME->GetPathToF("Common normal") );
pT2->SetHorizAlign( Actor::align_left );
pT2->SetText( "blah" );
pT2->SetShadowLength( 2 );
m_vptextFunction.push_back( pT2 );
this->AddChild( pT2 );
{
BitmapText *pT1 = new BitmapText;
pT1->LoadFromFont( THEME->GetPathToF("Common normal") );
pT1->SetHorizAlign( Actor::align_right );
pT1->SetText( "blah" );
pT1->SetShadowLength( 2 );
m_vptextButton.push_back( pT1 );
this->AddChild( pT1 );
}
{
BitmapText *pT2 = new BitmapText;
pT2->LoadFromFont( THEME->GetPathToF("Common normal") );
pT2->SetHorizAlign( Actor::align_left );
pT2->SetText( "blah" );
pT2->SetShadowLength( 2 );
m_vptextFunction.push_back( pT2 );
this->AddChild( pT2 );
}
}
Update( 0 );
@@ -175,7 +178,7 @@ void ScreenDebugOverlay::Update( float fDeltaTime )
{
Screen::Update(fDeltaTime);
this->SetVisible( g_bIsDisplayed );
this->SetVisible( g_bIsDisplayed );
if( !g_bIsDisplayed )
return;