Still moving towards proper syncing.
Still...not getting where I need to. Stepping away a bit more.
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@@ -114,7 +114,7 @@ void AdjustSync::SaveSyncChanges()
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/* TODO: Save all of the timing data changes.
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* Luckily, only the song timing data needs comparing here. */
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if( GAMESTATE->m_pCurSong && *s_pTimingDataOriginal != GAMESTATE->m_pCurSong->m_SongTiming )
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if( GAMESTATE->m_pCurSong && *s_vpTimingDataOriginal[0] != GAMESTATE->m_pCurSong->m_SongTiming )
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{
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if( GAMESTATE->IsEditing() )
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{
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