Fix a bug where miss combos were incremented by 1, not 2 or more,
even for jumps or hands. Perhaps this wasn't a bug, but in that case the reason for the distinction should have been documented.
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@@ -450,7 +450,7 @@ void ScoreKeeperNormal::HandleTapRowScore( const NoteData &nd, int iRow )
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{
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{
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m_pPlayerStageStats->m_iCurCombo = 0;
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m_pPlayerStageStats->m_iCurCombo = 0;
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if( scoreOfLastTap == TNS_Miss )
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if( scoreOfLastTap == TNS_Miss )
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++m_pPlayerStageStats->m_iCurMissCombo;
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m_pPlayerStageStats->m_iCurMissCombo += iComboCountIfHit;
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}
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}
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if( m_pPlayerState->m_PlayerNumber != PLAYER_INVALID )
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if( m_pPlayerState->m_PlayerNumber != PLAYER_INVALID )
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