Fix a bug where miss combos were incremented by 1, not 2 or more,

even for jumps or hands.

Perhaps this wasn't a bug, but in that case the reason for the distinction
should have been documented.
This commit is contained in:
John Bauer
2006-11-27 01:09:32 +00:00
parent b1765cdc0f
commit 8707bfa798
+1 -1
View File
@@ -450,7 +450,7 @@ void ScoreKeeperNormal::HandleTapRowScore( const NoteData &nd, int iRow )
{
m_pPlayerStageStats->m_iCurCombo = 0;
if( scoreOfLastTap == TNS_Miss )
++m_pPlayerStageStats->m_iCurMissCombo;
m_pPlayerStageStats->m_iCurMissCombo += iComboCountIfHit;
}
if( m_pPlayerState->m_PlayerNumber != PLAYER_INVALID )