Screen::GetNextScreen, Screen::GetPrevScreen
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@@ -172,17 +172,32 @@ void Screen::HandleScreenMessage( const ScreenMessage SM )
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if( SCREENMAN->IsStackedScreen(this) )
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SCREENMAN->PopTopScreen( SM_None );
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else
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SCREENMAN->SetNewScreen( NEXT_SCREEN );
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SCREENMAN->SetNewScreen( GetNextScreen() );
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break;
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case SM_GoToPrevScreen:
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if( SCREENMAN->IsStackedScreen(this) )
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SCREENMAN->PopTopScreen( SM_None );
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else
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SCREENMAN->SetNewScreen( PREV_SCREEN );
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SCREENMAN->SetNewScreen( GetPrevScreen() );
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break;
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}
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}
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CString Screen::GetNextScreen() const
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{
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if( !m_sNextScreen.empty() )
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return m_sNextScreen;
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return NEXT_SCREEN;
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}
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CString Screen::GetPrevScreen() const
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{
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if( !m_sPrevScreen.empty() )
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return m_sPrevScreen;
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return PREV_SCREEN;
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}
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bool Screen::JoinInput( const MenuInput &MenuI )
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{
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if( !GAMESTATE->PlayersCanJoin() )
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