fix Type= specification in BGALayer
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@@ -42,9 +42,10 @@ Actor* LoadFromActorFile( const CString& sAniDir, const XNode& layer )
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{
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{
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Actor* pActor = NULL; // fill this in before we return
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Actor* pActor = NULL; // fill this in before we return
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// Element name is the type in XML.
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// Type= is the name in INI.
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CString sType = layer.m_sName;
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CString sType = layer.m_sName;
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if( sType.empty() )
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layer.GetAttrValue( "Type", sType );
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layer.GetAttrValue( "Type", sType );
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CString sFile;
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CString sFile;
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layer.GetAttrValue( "File", sFile );
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layer.GetAttrValue( "File", sFile );
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