[loading window] Now the loading window has it's own thread. As such, the paint method is no longer needed.
This commit is contained in:
@@ -266,7 +266,6 @@ void SongManager::LoadStepManiaSongDir( RString sDir, LoadingWindow *ld )
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ld->SetText( LOADING_SONGS.GetValue()+ssprintf("\n%s\n%s",
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Basename(sGroupDirName).c_str(),
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Basename(sSongDirName).c_str()));
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ld->Paint();
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}
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Song* pNewSong = new Song;
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if( !pNewSong->LoadFromSongDir( sSongDirName ) )
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@@ -755,7 +754,6 @@ void SongManager::InitCoursesFromDisk( LoadingWindow *ld )
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ld->SetText( LOADING_COURSES.GetValue()+ssprintf("\n%s\n%s",
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Basename(*sCourseGroup).c_str(),
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Basename(*sCoursePath).c_str()));
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ld->Paint();
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}
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Course* pCourse = new Course;
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@@ -11,7 +11,6 @@ public:
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virtual RString Init() { return RString(); }
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virtual ~LoadingWindow() { }
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virtual void Paint() { }
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virtual void SetText( RString str ) = 0;
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virtual void SetIcon( const RageSurface *pIcon ) { }
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virtual void SetProgress( const int progress ) { m_progress=progress; }
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@@ -80,8 +80,18 @@ static HBITMAP LoadWin32Surface( RString sFile, HWND hWnd )
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return ret;
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}
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BOOL CALLBACK LoadingWindow_Win32::WndProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam )
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INT_PTR CALLBACK LoadingWindow_Win32::DlgProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam )
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{
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LoadingWindow_Win32 *self;
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if(msg==WM_INITDIALOG) {
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self=(LoadingWindow_Win32 *)lParam;
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SetWindowLong(hWnd,DWL_USER,(LONG)self);
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} else {
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self=(LoadingWindow_Win32 *)GetWindowLong(hWnd,DWL_USER);
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}
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switch( msg )
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{
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case WM_INITDIALOG:
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@@ -99,12 +109,21 @@ BOOL CALLBACK LoadingWindow_Win32::WndProc( HWND hWnd, UINT msg, WPARAM wParam,
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(WPARAM) IMAGE_BITMAP,
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(LPARAM) (HANDLE) g_hBitmap );
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SetWindowTextA( hWnd, PRODUCT_ID );
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{
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HWND progressCtrl=GetDlgItem( hWnd, IDC_PROGRESS );
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SetWindowLong(progressCtrl,GWL_STYLE, PBS_MARQUEE | GetWindowLong(progressCtrl,GWL_STYLE));
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SendMessage(progressCtrl,PBM_SETMARQUEE,1,0);
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}
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break;
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case WM_DESTROY:
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DeleteObject( g_hBitmap );
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g_hBitmap = NULL;
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break;
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case WM_ENTERIDLE:
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SetEvent(self->guiReadyEvent);
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}
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return FALSE;
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@@ -128,33 +147,43 @@ LoadingWindow_Win32::LoadingWindow_Win32()
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InitCommonControlsEx(&cceData);
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m_hIcon = NULL;
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hwnd = CreateDialog( handle.Get(), MAKEINTRESOURCE(IDD_LOADING_DIALOG), NULL, WndProc );
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guiReadyEvent=CreateEvent(NULL,FALSE,FALSE,NULL);
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CreateThread(NULL, NULL, MessagePump, (void *)this, 0, NULL);
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WaitForSingleObject(guiReadyEvent,0);
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for( unsigned i = 0; i < 3; ++i )
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text[i] = "ABC"; /* always set on first call */
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SetText( "" );
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Paint();
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}
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LoadingWindow_Win32::~LoadingWindow_Win32()
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{
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if(guiReadyEvent)
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CloseHandle(guiReadyEvent);
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if( hwnd )
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DestroyWindow( hwnd );
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if( m_hIcon != NULL )
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DestroyIcon( m_hIcon );
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}
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void LoadingWindow_Win32::Paint()
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DWORD WINAPI LoadingWindow_Win32::MessagePump(LPVOID thisAsVoidPtr)
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{
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SendMessage( hwnd, WM_PAINT, 0, 0 );
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LoadingWindow_Win32 *self=(LoadingWindow_Win32 *)thisAsVoidPtr;
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/* Process all queued messages since the last paint. This allows the window to
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* come back if it loses focus during load. */
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self->hwnd = CreateDialogParam( self->handle.Get(), MAKEINTRESOURCE(IDD_LOADING_DIALOG), NULL, DlgProc, (LPARAM)thisAsVoidPtr);
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// Run the message loop in a separate thread to keep the gui responsive during the loading
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MSG msg;
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while( PeekMessage( &msg, hwnd, 0, 0, PM_NOREMOVE ) )
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while( GetMessage(&msg, self->hwnd, 0, 0 ) )
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{
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GetMessage(&msg, hwnd, 0, 0 );
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if(IsDialogMessage(self->hwnd,&msg)) continue;
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DispatchMessage( &msg );
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}
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return msg.wParam;
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}
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void LoadingWindow_Win32::SetText( RString sText )
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@@ -14,7 +14,6 @@ public:
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~LoadingWindow_Win32();
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void SetText( RString sText );
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void Paint();
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void SetIcon( const RageSurface *pIcon );
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void SetProgress( const int progress );
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void SetTotalWork( const int totalWork );
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@@ -24,8 +23,12 @@ private:
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HWND hwnd;
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RString text[3];
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HICON m_hIcon;
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HANDLE pumpThread;
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HANDLE guiReadyEvent;
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static BOOL CALLBACK WndProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam );
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static DWORD WINAPI MessagePump(LPVOID thisAsVoidPtr);
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static INT_PTR CALLBACK DlgProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam );
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};
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#define USE_LOADING_WINDOW_WIN32
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@@ -7,10 +7,7 @@
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//
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// Generated from the TEXTINCLUDE 2 resource.
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//
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#define _WIN32_WINNT 0x0501
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#include "winres.h"
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#include "CommCtrl.h"
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/////////////////////////////////////////////////////////////////////////////
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#undef APSTUDIO_READONLY_SYMBOLS
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@@ -45,15 +42,16 @@ BEGIN
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END
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IDD_LOADING_DIALOG DIALOGEX 0, 0, 317, 94
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STYLE DS_SETFONT | DS_MODALFRAME | DS_CENTER | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
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STYLE DS_SETFONT | DS_CENTER | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
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EXSTYLE WS_EX_APPWINDOW
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CAPTION "Stepmania"
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FONT 8, "MS Sans Serif", 0, 0, 0x0
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BEGIN
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CTEXT "line1",IDC_STATIC_MESSAGE1,0,67,310,10,SS_NOPREFIX | SS_CENTERIMAGE
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CTEXT "line2",IDC_STATIC_MESSAGE2,0,76,310,10,SS_NOPREFIX | SS_CENTERIMAGE
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CTEXT "line3",IDC_STATIC_MESSAGE3,0,84,310,10,SS_NOPREFIX | SS_CENTERIMAGE
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CONTROL "",IDC_SPLASH,"Static",SS_BITMAP,0,0,310,25
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CONTROL "",IDC_PROGRESS,"msctls_progress32",PBS_MARQUEE,7,51,298,14
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CONTROL "",IDC_PROGRESS,"msctls_progress32",0x0,7,51,298,14
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END
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IDD_DISASM_CRASH DIALOGEX 0, 0, 332, 114
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