[loading window] Now the loading window has it's own thread. As such, the paint method is no longer needed.
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@@ -11,7 +11,6 @@ public:
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virtual RString Init() { return RString(); }
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virtual ~LoadingWindow() { }
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virtual void Paint() { }
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virtual void SetText( RString str ) = 0;
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virtual void SetIcon( const RageSurface *pIcon ) { }
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virtual void SetProgress( const int progress ) { m_progress=progress; }
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