[loading window] Now the loading window has it's own thread. As such, the paint method is no longer needed.
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@@ -266,7 +266,6 @@ void SongManager::LoadStepManiaSongDir( RString sDir, LoadingWindow *ld )
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ld->SetText( LOADING_SONGS.GetValue()+ssprintf("\n%s\n%s",
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Basename(sGroupDirName).c_str(),
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Basename(sSongDirName).c_str()));
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ld->Paint();
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}
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Song* pNewSong = new Song;
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if( !pNewSong->LoadFromSongDir( sSongDirName ) )
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@@ -755,7 +754,6 @@ void SongManager::InitCoursesFromDisk( LoadingWindow *ld )
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ld->SetText( LOADING_COURSES.GetValue()+ssprintf("\n%s\n%s",
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Basename(*sCourseGroup).c_str(),
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Basename(*sCoursePath).c_str()));
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ld->Paint();
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}
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Course* pCourse = new Course;
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