remove fLife--always 1
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@@ -865,7 +865,7 @@ void NoteDisplay::DrawHold( const TapNote &tn, int iCol, int iRow, bool bIsBeing
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DrawHold( tn, iCol, iRow, bIsBeingHeld, bIsActive, Result, bIsAddition, fPercentFadeToFail, true, fReverseOffsetPixels, fDrawDistanceAfterTargetsPixels, fDrawDistanceBeforeTargetsPixels, fDrawDistanceBeforeTargetsPixels, fFadeInPercentOfDrawFar );
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}
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void NoteDisplay::DrawActor( const TapNote& tn, Actor* pActor, NotePart part, int iCol, float fBeat, bool bIsAddition, float fPercentFadeToFail, float fLife, float fReverseOffsetPixels, bool bUseLighting, float fDrawDistanceBeforeTargetsPixels, float fFadeInPercentOfDrawFar )
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void NoteDisplay::DrawActor( const TapNote& tn, Actor* pActor, NotePart part, int iCol, float fBeat, bool bIsAddition, float fPercentFadeToFail, float fReverseOffsetPixels, bool bUseLighting, float fDrawDistanceBeforeTargetsPixels, float fFadeInPercentOfDrawFar )
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{
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const float fYOffset = ArrowEffects::GetYOffset( m_pPlayerState, iCol, fBeat );
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const float fYPos = ArrowEffects::GetYPos( m_pPlayerState, iCol, fYOffset, fReverseOffsetPixels );
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@@ -874,7 +874,7 @@ void NoteDisplay::DrawActor( const TapNote& tn, Actor* pActor, NotePart part, in
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const float fZPos = ArrowEffects::GetZPos( m_pPlayerState, iCol, fYOffset );
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const float fAlpha = ArrowEffects::GetAlpha( m_pPlayerState, iCol, fYOffset, fPercentFadeToFail, m_fYReverseOffsetPixels, fDrawDistanceBeforeTargetsPixels, fFadeInPercentOfDrawFar );
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const float fGlow = ArrowEffects::GetGlow( m_pPlayerState, iCol, fYOffset, fPercentFadeToFail, m_fYReverseOffsetPixels, fDrawDistanceBeforeTargetsPixels, fFadeInPercentOfDrawFar );
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const float fColorScale = ArrowEffects::GetBrightness( m_pPlayerState, fBeat ) * SCALE(fLife,0,1,0.2f,1);
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const float fColorScale = ArrowEffects::GetBrightness( m_pPlayerState, fBeat );
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const float fZoom = ArrowEffects::GetZoom( m_pPlayerState );
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RageColor diffuse = RageColor(fColorScale,fColorScale,fColorScale,fAlpha);
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RageColor glow = RageColor(1,1,1,fGlow);
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@@ -920,7 +920,7 @@ void NoteDisplay::DrawActor( const TapNote& tn, Actor* pActor, NotePart part, in
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}
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}
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void NoteDisplay::DrawTap( const TapNote& tn, int iCol, float fBeat, bool bOnSameRowAsHoldStart, bool bIsAddition, float fPercentFadeToFail, float fLife, float fReverseOffsetPixels, float fDrawDistanceBeforeTargetsPixels, float fFadeInPercentOfDrawFar )
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void NoteDisplay::DrawTap( const TapNote& tn, int iCol, float fBeat, bool bOnSameRowAsHoldStart, bool bIsAddition, float fPercentFadeToFail, float fReverseOffsetPixels, float fDrawDistanceBeforeTargetsPixels, float fFadeInPercentOfDrawFar )
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{
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Actor* pActor = NULL;
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bool bUseLighting = false;
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@@ -959,7 +959,7 @@ void NoteDisplay::DrawTap( const TapNote& tn, int iCol, float fBeat, bool bOnSam
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LUA->Release( L );
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}
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DrawActor( tn, pActor, part, iCol, fBeat, bIsAddition, fPercentFadeToFail, fLife, fReverseOffsetPixels, bUseLighting, fDrawDistanceBeforeTargetsPixels, fFadeInPercentOfDrawFar );
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DrawActor( tn, pActor, part, iCol, fBeat, bIsAddition, fPercentFadeToFail, fReverseOffsetPixels, bUseLighting, fDrawDistanceBeforeTargetsPixels, fFadeInPercentOfDrawFar );
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if( tn.type == TapNote::attack )
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pActor->PlayCommand( "UnsetAttack" );
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