Created Def.LogDisplay for displaying messages in a log. Changed error reporting layer to use Def.LogDisplay. Changed engine error reporting to not clip errors to a single line.
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-- This is a little fake actor class meant for displaying lines of a log.
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-- It's placed inside Def, but it's actually just an ActorFrame with some
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-- children and special commands.
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-- LogDisplay listens for several messages that control its behavior.
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-- The name given to the LogDisplay is added to the name of the message to
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-- make the messages unique to this LogDisplay. So to issue a command to
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-- the LogDisplay, broadcast the message "<command><name>".
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-- For a LogDisplay named "Foo", you would broadcase "Foo" to add to the
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-- log, "ToggleFoo" to toggle whether it's shown or hidden, and so on.
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-- Some of the control messages take tables of args.
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-- Arg elements of the form "name= type" are named, and must be a value of
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-- the given type.
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-- Arg elements of the form "name" are unnamed.
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-- The messages are:
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-- <name>: params= {message= string, dont_show= bool}
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-- Adds message to the log to be shown when revealing.
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-- If dont_show is false, then Show will be automatically executed with
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-- auto_hide= true.
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-- Messages with line breaks will take up multiple lines.
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-- The newest message in the log has index 1.
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-- Toggle: No params
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-- Executes either Show or Hide, depending on the current state.
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-- Show: params= {range= {last_message, lines}, auto_hide= bool}
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-- Shows the messages currently in the log.
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-- range[1] is the index of the last message to show.
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-- range[2] is the max number of lines to show.
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-- range[1] defaults to a cleavage shot.
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-- range[2] defaults to MaxDisplayLines.
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-- If auto_hide is non-nil, Hide will be execuated after a short time.
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-- If auto_hide is a number, it will be used as the time to wait before
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-- hiding. Otherwise, the Times.show will be used.
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-- Query: No params
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-- Broadcasts "<name>Response" message with a table containing:
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-- {log_len= number, hidden= bool}
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-- log_len is the number of messages currently in the log.
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-- hidden is whether the LogDisplay is currently hidden.
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-- Hide: No params
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-- Hides the LogDisplay.
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-- Clear: params= {messages}
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-- Clears the messages in the log. If messages is a number, only clears
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-- that many messages, oldest first.
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-- params to Def.LogDisplay():
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-- {
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-- Name= string
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-- The name will be used as the name of the main ActorFrame and to
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-- control what messages the LogDisplay listens for.
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-- MaxLogLen= number
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-- The maximum number of messages to store in the log.
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-- MaxDisplayLines= number
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-- The maximum number of lines that can be displayed at a time.
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-- ReplaceLinesWhenHidden= bool
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-- If this is true, any messages recieved while the LogDisplay is hidden
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-- will replace the message currently at the front of the log.
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-- If this is false, messages recieved while the LogDisplay is hidden
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-- will push other messages back. Messages pushed past MaxLines will be
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-- removed.
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-- Font= font name
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-- The name of the font to use. This will be passed to THEME:GetPathF,
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-- so it should not be a path.
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-- LineHeight= number
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-- The height in pixels to use between lines.
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-- LineWidth= number
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-- The width that lines should be limited to.
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-- TextZoom= number
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-- The zoom factor to apply to the text.
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-- TextColor= color
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-- The color to use for the text.
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-- Times= {show= number, hide= number}
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-- show is the amount of time to wait before automatically hiding when
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-- Show is executed with AutoHide == true. It's passed as a table, so
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-- if you keep a copy of the table, you should be able to modify it to
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-- change the time.
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-- hide is used as the time for the default hide command to hide.
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-- Indent= number
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-- The amount in pixels to indent lines that were part of a multi-line
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-- message.
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-- Hide= function(self)
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-- This command will be executed when the LogDisplay needs to be hidden.
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-- Hide will also be executed during the InitCommand, so the
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-- LogDisplay will start in the hidden state.
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-- Show= function(self, Lines)
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-- This command will be executed when the LogDisplay needs to be shown.
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-- Lines is the number of lines to show.
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-- }
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-- Any actors placed in params will be used and drawn behind the text.
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-- If there are no actors in params, a quad filling the area will be used.
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-- Reasonable defaults are provided for everything except Name. If Name is
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-- blank, you get nothing. Defaults assume the LogDisplay should fill the
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-- screen when in use.
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-- Below is the implementation of the above features.
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local log_display_mt= {
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__index= {
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create_actors= function(self, params)
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self.name= params.Name
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self.font= params.Font or "Common Normal"
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self.line_height= params.LineHeight or 12
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self.line_width= params.LineWidth or SCREEN_WIDTH
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self.text_zoom= params.TextZoom or .5
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self.text_color= params.TextColor or color("#93a1a1")
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self.max_lines= params.MaxLines or SCREEN_HEIGHT / self.line_height
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self.max_log= params.MaxLogLen or self.max_lines
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self.indent= params.Indent or 8
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self.times= params.Times
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self.param_hide= params.Hide or
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function(subself)
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subself:linear(params.Times.hide)
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subself:y(-SCREEN_HEIGHT)
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end
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self.param_show= params.Show or
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function(subself, lines)
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subself:visible(true)
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subself:linear(params.Times.hide)
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local cover= math.min(self.line_height * (lines+.5), SCREEN_HEIGHT)
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subself:y(-SCREEN_HEIGHT + cover)
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end
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self.text_actors= {}
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self.message_log= {}
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self.messes_since_update= 0
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local name_mess= self.name .. "MessageCommand"
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local args= {
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Name= self.name,
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InitCommand= function(subself)
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self.container= subself; -- This semicolon ends this statement.
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-- Without it, the next would be ambiguous syntax.
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-- Let the InitCommand passed in params do something.
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(params.InitCommand or function() end)(subself)
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self:hide()
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end,
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OffCommand= function(subself)
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subself:visible(false)
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for i, actor in ipairs(self.text_actors) do
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actor:visible(false)
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end
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end,
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[name_mess]= function(subself, mess)
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if not mess.message then return end
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if self.messes_since_update > self.max_log then return end
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-- Long ago, someone decided that "::" should be an alias for "\n"
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-- and hardcoded it into BitmapText.
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local message= tostring(mess.message):gsub("::", ":")
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if params.ReplaceLinesWhenHidden and self.hidden then
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self:clear()
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self.message_log[1]= message
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else
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table.insert(self.message_log, 1, message)
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if #self.message_log > self.max_log then
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table.remove(self.message_log)
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end
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end
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if not mess.dont_show or not self.hidden then
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self.messes_since_update= self.messes_since_update + 1
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self.hidden= false
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subself:stoptweening()
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subself:queuecommand("Update")
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end
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end,
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["Toggle" .. name_mess]= function(subself)
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if self.hidden then
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self:show()
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else
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self:hide()
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end
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end,
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["Hide" .. name_mess]= function(subself)
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self:hide()
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end,
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["Show" .. name_mess]= function(subself, mess)
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self:show(mess.range, mess.auto_hide)
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end,
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["Clear" .. name_mess]= function(subself, mess)
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self:clear(mess[1])
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end,
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UpdateCommand= function(subself)
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self:show(nil, true)
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self.messes_since_update= 0
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end,
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LoadFont(self.font) ..
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{
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Name="WidthTester",
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InitCommand= function(subself)
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self.width_tester= subself
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subself:zoom(self.text_zoom)
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subself:visible(false)
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end
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}
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}
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if #params == 0 then
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args[#args+1]= Def.Quad {
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Name= "Logbg",
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InitCommand= function(subself)
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subself:setsize(self.line_width, self.line_height*self.max_lines)
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subself:horizalign(left)
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subself:vertalign(top)
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subself:diffuse(color("#002b36"))
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subself:diffusealpha(.85)
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end,
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}
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else
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-- Add bg actors passed through params.
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for i, actor in ipairs(params) do
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args[#args+1]= actor
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end
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end
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-- Add commands passed through params.
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for name, command in pairs(params) do
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if type(name) == "string" and name:find("Command") and not args[name] then
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args[name]= command
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end
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end
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for i= 1, self.max_lines do
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args[#args+1]= LoadFont(self.font) ..
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{
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Name="Text" .. i,
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InitCommand= function(subself)
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-- Put them in the list in reverse order so the ones at the
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-- bottom of the screen are used first.
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self.text_actors[self.max_lines-i+1]= subself
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subself:horizalign(left)
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subself:vertalign(top)
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subself:y(self.line_height * (i-1))
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subself:zoom(self.text_zoom)
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subself:diffuse(self.text_color)
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subself:visible(false)
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end,
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OffCommand= cmd(visible,false),
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}
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end
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return Def.ActorFrame(args)
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end,
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hide= function(self)
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self.container:stoptweening()
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self.param_hide(self.container)
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self.container:queuecommand("Off")
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self.hidden= true
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end,
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show= function(self, range, auto_hide)
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if not range then range= {} end
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local start= range[1] or 1
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local lmax= range[2] or self.max_lines
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local indented_lines= {}
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local next_message= start
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local num_lines= 0
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while num_lines < lmax and self.message_log[next_message] do
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self.width_tester:settext(self.message_log[next_message])
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local lines_to_add= convert_text_to_indented_lines(
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self.width_tester, self.indent, self.line_width, self.text_zoom)
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indented_lines[#indented_lines+1]= lines_to_add
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num_lines= num_lines + #lines_to_add
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next_message= next_message + 1
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end
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local use_next= 1
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local used= 0
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for i, mess in ipairs(indented_lines) do
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for l, line in ipairs(mess) do
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-- Start at the end of the mess because the text actors are in
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-- reverse order.
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local ind= use_next + (#mess - l)
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local actor= self.text_actors[ind]
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if actor and used <= lmax then
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actor:settext(line[2])
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local indent= 8 + self.indent * line[1]
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local lw= self.line_width - (indent + 8)
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width_limit_text(actor, lw, self.text_zoom)
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actor:x(indent)
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actor:visible(true)
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used= used + 1
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end
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end
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use_next= use_next + #mess
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end
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self.container:stoptweening()
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self.param_show(self.container, used)
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self.hidden= false
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if auto_hide then
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self.container:sleep(self.times.show)
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self.container:queuecommand("Hide" .. self.name)
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end
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end,
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clear= function(self, messes)
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if #self.message_log < 1 then return end
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if not messes then
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self.message_log= {}
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else
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for i= 1, messes do
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table.remove(self.message_log)
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if #self.message_log < 1 then break end
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end
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end
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end
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}}
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function Def.LogDisplay(params)
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if type(params.Name) ~= "string" or params.Name == "" then
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ReportScriptError("Cannot create a LogDisplay without a name.")
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return nil
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end
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if not params.Times then params.Times= {show= 4, hide= .125} end
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if not params.Times.show then params.Times.show= 4 end
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if not params.Times.hide then params.Times.hide= .125 end
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local new_log_display= setmetatable({}, log_display_mt)
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_G[params.Name .. "LogDisplay"]= new_log_display
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return new_log_display:create_actors(params)
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end
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