Reinstate RageFastSin because it's faster on Windows.
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@@ -33,7 +33,7 @@ struct TweenDecelerate: public ITween
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};
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struct TweenSpring: public ITween
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{
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float Tween( float f ) const { return 1 - std::cos( f*PI*2.5f )/(1+f*3); }
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float Tween( float f ) const { return 1 - RageFastCos( f*PI*2.5f )/(1+f*3); }
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ITween *Copy() const { return new TweenSpring(*this); }
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};
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