Changed logic to allog ToastyTriggersAt to be a function that returns the next increment. Added ToastyMinTNS metric for controlling the TNS for a toasty.
This commit is contained in:
+92
-59
@@ -51,12 +51,10 @@ void ScoreKeeperNormal::Load(
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m_AvoidMineIncrementsCombo.Load( "Gameplay", "AvoidMineIncrementsCombo" );
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m_UseInternalScoring.Load( "Gameplay", "UseInternalScoring" );
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// Toasty triggers (idea from 3.9+)
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// Multiple toasty support doesn't seem to be working right now.
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// Since it's causing more problems than solutions, I'm going back to
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// the old way of a single toasty trigger for now.
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//m_vToastyTriggers.Load( "Gameplay", "ToastyTriggersAt" );
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m_ToastyTrigger.Load( "Gameplay", "ToastyTriggersAt" );
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// This can be a function or a number, the type is checked when needed.
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// -Kyz
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m_toasty_trigger.Load("Gameplay", "ToastyTriggersAt");
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m_toasty_min_tns.Load("Gameplay", "ToastyMinTNS");
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// Fill in STATSMAN->m_CurStageStats, calculate multiplier
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int iTotalPossibleDancePoints = 0;
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@@ -103,9 +101,12 @@ void ScoreKeeperNormal::Load(
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m_pPlayerStageStats->m_iPossibleGradePoints = iTotalPossibleGradePoints;
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m_iScoreRemainder = 0;
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m_iCurToastyCombo = 0;
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//m_iCurToastyTrigger = 0;
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//m_iNextToastyAt = 0;
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m_cur_toasty_combo = 0;
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m_cur_toasty_level= 0;
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// Initialize m_next_toasty_at to 0 so that CalcNextToastyAt just needs to
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// add the value. -Kyz
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m_next_toasty_at= 0;
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m_next_toasty_at= CalcNextToastyAt(m_cur_toasty_level);
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m_iMaxScoreSoFar = 0;
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m_iPointBonus = 0;
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m_iNumTapsAndHolds = 0;
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@@ -329,6 +330,62 @@ void ScoreKeeperNormal::AddScoreInternal( TapNoteScore score )
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}
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}
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int ScoreKeeperNormal::CalcNextToastyAt(int level)
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{
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Lua* L= LUA->Get();
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m_toasty_trigger.PushSelf(L);
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const int default_amount= 250;
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int amount= default_amount;
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bool erred= false;
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switch(lua_type(L, 1))
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{
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case LUA_TNUMBER:
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amount= lua_tointeger(L, 1);
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break;
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case LUA_TFUNCTION:
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{
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RString err= "Error running ToastyTriggersAt: ";
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LuaHelpers::Push(L, m_pPlayerState->m_PlayerNumber);
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lua_pushnumber(L, level);
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if(LuaHelpers::RunScriptOnStack(L, err, 2, 1, true))
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{
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if(lua_isnumber(L, -1))
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{
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amount= lua_tointeger(L, -1);
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}
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else
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{
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LuaHelpers::ReportScriptError("Gameplay::ToastyTriggersAt "
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"function must return a number greater than 0.");
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erred= true;
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}
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}
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else
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{
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erred= true;
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}
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}
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break;
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default:
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LuaHelpers::ReportScriptError("Gameplay::ToastyTriggersAt metric has "
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"a nonsensical type, it must be a number or a function.");
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erred= true;
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break;
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}
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if(amount <= 0)
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{
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if(!erred)
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{
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LuaHelpers::ReportScriptError("The ToastyTriggersAt value cannot be "
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"less than or equal to 0 because that would be silly.");
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}
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amount= default_amount;
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}
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lua_settop(L, 0);
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LUA->Release(L);
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return m_next_toasty_at + amount;
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}
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void ScoreKeeperNormal::HandleTapScore( const TapNote &tn )
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{
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TapNoteScore tns = tn.result.tns;
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@@ -504,66 +561,42 @@ void ScoreKeeperNormal::HandleTapRowScore( const NoteData &nd, int iRow )
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if( (GamePreferences::m_AutoPlay != PC_HUMAN || m_pPlayerState->m_PlayerOptions.GetCurrent().m_fPlayerAutoPlay != 0)
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&& !GAMESTATE->m_bDemonstrationOrJukebox ) // cheaters always prosper >:D -aj comment edit
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{
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m_iCurToastyCombo = 0;
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m_cur_toasty_combo = 0;
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return;
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}
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#endif //DEBUG
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// Toasty combo
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//vector<int> iToastyMilestones;
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switch( scoreOfLastTap )
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if(scoreOfLastTap >= m_toasty_min_tns)
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{
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case TNS_W1:
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case TNS_W2:
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// TODO: Come up with a design for the theme to list a set of milestone
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// values? Current behavior is to just happen at multiples of
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// m_ToastyTrigger. -Kyz
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/*
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// compile the list of toasty triggers
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m_cur_toasty_combo += iNumTapsInRow;
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if(m_cur_toasty_combo > m_next_toasty_at &&
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!GAMESTATE->m_bDemonstrationOrJukebox)
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{
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Lua *L = LUA->Get();
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m_vToastyTriggers.PushSelf(L);
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LuaHelpers::ReadArrayFromTable(iToastyMilestones, L);
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lua_pop( L, 1 );
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LUA->Release(L);
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++m_cur_toasty_level;
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// Broadcast the message before posting the screen message so that the
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// transition layer can catch the message to know the level and respond
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// accordingly. -Kyz
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Message msg("ToastyAchieved");
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msg.SetParam("PlayerNumber", m_pPlayerState->m_PlayerNumber);
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msg.SetParam("ToastyCombo", m_cur_toasty_combo);
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msg.SetParam("Level", m_cur_toasty_level);
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MESSAGEMAN->Broadcast(msg);
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// TODO: keep a pointer to the Profile. Don't index with m_PlayerNumber
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SCREENMAN->PostMessageToTopScreen(SM_PlayToasty, 0);
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PROFILEMAN->IncrementToastiesCount(m_pPlayerState->m_PlayerNumber);
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m_next_toasty_at= CalcNextToastyAt(m_cur_toasty_level);
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}
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// find out which one we're at.
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if(m_iCurToastyTrigger <= int(iToastyMilestones.size()))
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{
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m_iNextToastyAt = iToastyMilestones[m_iCurToastyTrigger];
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}
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else // out of index value? then don't make it toasty!
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{
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m_iNextToastyAt = -1;
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}
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*/
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{
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int old_toastiness= m_iCurToastyCombo / m_ToastyTrigger;
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m_iCurToastyCombo += iNumTapsInRow;
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int new_toastiness= m_iCurToastyCombo / m_ToastyTrigger;
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if(new_toastiness > old_toastiness &&
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!GAMESTATE->m_bDemonstrationOrJukebox)
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{
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SCREENMAN->PostMessageToTopScreen( SM_PlayToasty, 0 );
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Message msg("ToastyAchieved");
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msg.SetParam( "PlayerNumber", m_pPlayerState->m_PlayerNumber );
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msg.SetParam( "ToastyCombo", m_iCurToastyCombo );
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msg.SetParam( "Level", new_toastiness );
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MESSAGEMAN->Broadcast(msg);
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// TODO: keep a pointer to the Profile. Don't index with m_PlayerNumber
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PROFILEMAN->IncrementToastiesCount( m_pPlayerState->m_PlayerNumber );
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//m_iCurToastyTrigger++;
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}
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}
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break;
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default:
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m_iCurToastyCombo = 0;
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}
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else
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{
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m_cur_toasty_combo = 0;
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m_cur_toasty_level= 0;
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m_next_toasty_at= 0;
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m_next_toasty_at= CalcNextToastyAt(m_cur_toasty_level);
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Message msg("ToastyDropped");
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msg.SetParam( "PlayerNumber", m_pPlayerState->m_PlayerNumber );
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MESSAGEMAN->Broadcast(msg);
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break;
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}
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// TODO: Remove indexing with PlayerNumber
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@@ -575,7 +608,7 @@ void ScoreKeeperNormal::HandleTapRowScore( const NoteData &nd, int iRow )
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Message msg( "ScoreChanged" );
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msg.SetParam( "PlayerNumber", m_pPlayerState->m_PlayerNumber );
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msg.SetParam( "MultiPlayer", m_pPlayerState->m_mp );
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msg.SetParam( "ToastyCombo", m_iCurToastyCombo );
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msg.SetParam( "ToastyCombo", m_cur_toasty_combo );
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MESSAGEMAN->Broadcast( msg );
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}
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