revert a change I had made a while ago since I was not aware this was causing stroked fonts to look odd.

This commit is contained in:
AJ Kelly
2012-02-11 16:27:45 -06:00
parent de07107055
commit 862e19710d
+5
View File
@@ -157,6 +157,11 @@ void FontPage::SetTextureCoords( const vector<int> &widths, int iAdvanceExtraPix
void FontPage::SetExtraPixels( int iDrawExtraPixelsLeft, int iDrawExtraPixelsRight )
{
// Most fonts don't take the stroke into account, so if it shows up, it'll
// be cut off. I now understand why this code was here before. -freem
iDrawExtraPixelsRight++;
iDrawExtraPixelsLeft++;
if( (iDrawExtraPixelsLeft % 2) == 1 )
++iDrawExtraPixelsLeft;