Partial revert of a72416e
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@@ -43,8 +43,8 @@ end
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-- [en] returns possible modes for ScreenSelectPlayMode
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function GameCompatibleModes()
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local Modes = {
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dance = "Single,Double,Solo,Versus",
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pump = "Single,Double,HalfDouble,Versus",
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dance = "Single,Double,Solo,Versus,Couple",
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pump = "Single,Double,HalfDouble,Versus,Couple,Routine",
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beat = "5Keys,7Keys,10Keys,14Keys,Versus5,Versus7",
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kb7 = "KB7",
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para = "Single",
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@@ -3001,7 +3001,7 @@ Fallback="ScreenOptionsServiceChild"
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NextScreen="ScreenOptionsService"
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PrevScreen="ScreenOptionsService"
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# stuff tied to arcade features
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LineNames="1,2,3,5,6"
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LineNames="1,2,3,4,5,6"
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Line1="conf,GetRankingName"
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Line2="conf,CoinMode"
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Line3="conf,SongsPerPlay"
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@@ -1,2 +1,3 @@
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local t = LoadFallbackB();
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t[#t+1] = LoadActor( THEME:GetPathB("_Arcade","decorations") );
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return t
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@@ -1,2 +1,3 @@
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local t = LoadFallbackB();
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t[#t+1] = LoadActor( THEME:GetPathB("_Arcade","decorations") );
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return t
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@@ -1,2 +1,3 @@
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local t = LoadFallbackB();
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t[#t+1] = LoadActor( THEME:GetPathB("_Arcade","decorations") );
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return t
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@@ -1,5 +1,6 @@
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local t = LoadFallbackB();
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t[#t+1] = StandardDecorationFromFileOptional("Logo","Logo");
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t[#t+1] = LoadActor( THEME:GetPathB("_Arcade","decorations") );
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return t;
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@@ -1,2 +1,3 @@
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local t = LoadFallbackB();
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t[#t+1] = LoadActor( THEME:GetPathB("_Arcade","decorations") );
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return t
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@@ -13,7 +13,7 @@ t[#t+1] = Def.ActorFrame {
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};
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LoadFont("Common Normal") .. {
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InitCommand=cmd(zoom,0.75;shadowlength,1;glowshift;strokecolor,Color("Outline");diffuse,Color("Orange");diffusetopedge,Color("Yellow");textglowmode,'TextGlowMode_Inner');
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Text=THEME:GetString("ScreenTitleJoin","HelpTextWait");
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Text="PRESS ENTER";
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OnCommand=cmd(playcommand,"Refresh");
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CoinInsertedMessageCommand=cmd(playcommand,"Refresh");
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CoinModeChangedMessageCommand=cmd(playcommand,"Refresh");
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