Partial revert of a72416e

This commit is contained in:
Devin J. Pohly
2013-06-04 23:31:57 -04:00
parent 89cf4a4ee3
commit 85e14ebfce
8 changed files with 9 additions and 4 deletions
+2 -2
View File
@@ -43,8 +43,8 @@ end
-- [en] returns possible modes for ScreenSelectPlayMode -- [en] returns possible modes for ScreenSelectPlayMode
function GameCompatibleModes() function GameCompatibleModes()
local Modes = { local Modes = {
dance = "Single,Double,Solo,Versus", dance = "Single,Double,Solo,Versus,Couple",
pump = "Single,Double,HalfDouble,Versus", pump = "Single,Double,HalfDouble,Versus,Couple,Routine",
beat = "5Keys,7Keys,10Keys,14Keys,Versus5,Versus7", beat = "5Keys,7Keys,10Keys,14Keys,Versus5,Versus7",
kb7 = "KB7", kb7 = "KB7",
para = "Single", para = "Single",
+1 -1
View File
@@ -3001,7 +3001,7 @@ Fallback="ScreenOptionsServiceChild"
NextScreen="ScreenOptionsService" NextScreen="ScreenOptionsService"
PrevScreen="ScreenOptionsService" PrevScreen="ScreenOptionsService"
# stuff tied to arcade features # stuff tied to arcade features
LineNames="1,2,3,5,6" LineNames="1,2,3,4,5,6"
Line1="conf,GetRankingName" Line1="conf,GetRankingName"
Line2="conf,CoinMode" Line2="conf,CoinMode"
Line3="conf,SongsPerPlay" Line3="conf,SongsPerPlay"
@@ -1,2 +1,3 @@
local t = LoadFallbackB(); local t = LoadFallbackB();
t[#t+1] = LoadActor( THEME:GetPathB("_Arcade","decorations") );
return t return t
@@ -1,2 +1,3 @@
local t = LoadFallbackB(); local t = LoadFallbackB();
t[#t+1] = LoadActor( THEME:GetPathB("_Arcade","decorations") );
return t return t
@@ -1,2 +1,3 @@
local t = LoadFallbackB(); local t = LoadFallbackB();
t[#t+1] = LoadActor( THEME:GetPathB("_Arcade","decorations") );
return t return t
@@ -1,5 +1,6 @@
local t = LoadFallbackB(); local t = LoadFallbackB();
t[#t+1] = StandardDecorationFromFileOptional("Logo","Logo"); t[#t+1] = StandardDecorationFromFileOptional("Logo","Logo");
t[#t+1] = LoadActor( THEME:GetPathB("_Arcade","decorations") );
return t; return t;
@@ -1,2 +1,3 @@
local t = LoadFallbackB(); local t = LoadFallbackB();
t[#t+1] = LoadActor( THEME:GetPathB("_Arcade","decorations") );
return t return t
@@ -13,7 +13,7 @@ t[#t+1] = Def.ActorFrame {
}; };
LoadFont("Common Normal") .. { LoadFont("Common Normal") .. {
InitCommand=cmd(zoom,0.75;shadowlength,1;glowshift;strokecolor,Color("Outline");diffuse,Color("Orange");diffusetopedge,Color("Yellow");textglowmode,'TextGlowMode_Inner'); InitCommand=cmd(zoom,0.75;shadowlength,1;glowshift;strokecolor,Color("Outline");diffuse,Color("Orange");diffusetopedge,Color("Yellow");textglowmode,'TextGlowMode_Inner');
Text=THEME:GetString("ScreenTitleJoin","HelpTextWait"); Text="PRESS ENTER";
OnCommand=cmd(playcommand,"Refresh"); OnCommand=cmd(playcommand,"Refresh");
CoinInsertedMessageCommand=cmd(playcommand,"Refresh"); CoinInsertedMessageCommand=cmd(playcommand,"Refresh");
CoinModeChangedMessageCommand=cmd(playcommand,"Refresh"); CoinModeChangedMessageCommand=cmd(playcommand,"Refresh");