add Blind modifier
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@@ -61,7 +61,7 @@ OptionRow g_PlayerOptionsLines[NUM_PLAYER_OPTIONS_LINES] = {
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OptionRow( "Scroll", false, "STANDARD","REVERSE","SPLIT","ALTERNATE" ),
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OptionRow( "Note\nSkin", false, "" ),
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OptionRow( "Holds", false, "OFF","ON" ),
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OptionRow( "Dark", false, "OFF","ON" ),
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OptionRow( "Dark", false, "OFF","DARK","BLIND"),
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OptionRow( "Perspec\n-tive", false, "" ),
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OptionRow( "Step", false, "" ),
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OptionRow( "Character", false, "" ),
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@@ -236,7 +236,7 @@ void ScreenPlayerOptions::ImportOptions()
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m_iSelectedOption[p][PO_HOLD_NOTES] = po.m_bHoldNotes ? 1 : 0;
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m_iSelectedOption[p][PO_DARK] = po.m_fDark ? 1 : 0;
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m_iSelectedOption[p][PO_DARK] = po.m_fBlind ? 2 : (po.m_fDark ? 1 : 0);
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if( GAMESTATE->m_bEditing )
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@@ -369,6 +369,7 @@ void ScreenPlayerOptions::ExportOptions()
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po.m_bHoldNotes = (m_iSelectedOption[p][PO_HOLD_NOTES] == 1);
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po.m_fDark = (m_iSelectedOption[p][PO_DARK] == 1) ? 1.f : 0.f;
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po.m_fBlind = (m_iSelectedOption[p][PO_DARK] == 2) ? 1.f : 0.f;
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switch(m_iSelectedOption[p][PO_PERSPECTIVE])
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{
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