add Blind modifier

This commit is contained in:
Chris Danford
2003-08-24 17:20:11 +00:00
parent 0d5e7d8f8c
commit 85dd35ea48
4 changed files with 11 additions and 3 deletions
+3 -2
View File
@@ -61,7 +61,7 @@ OptionRow g_PlayerOptionsLines[NUM_PLAYER_OPTIONS_LINES] = {
OptionRow( "Scroll", false, "STANDARD","REVERSE","SPLIT","ALTERNATE" ),
OptionRow( "Note\nSkin", false, "" ),
OptionRow( "Holds", false, "OFF","ON" ),
OptionRow( "Dark", false, "OFF","ON" ),
OptionRow( "Dark", false, "OFF","DARK","BLIND"),
OptionRow( "Perspec\n-tive", false, "" ),
OptionRow( "Step", false, "" ),
OptionRow( "Character", false, "" ),
@@ -236,7 +236,7 @@ void ScreenPlayerOptions::ImportOptions()
m_iSelectedOption[p][PO_HOLD_NOTES] = po.m_bHoldNotes ? 1 : 0;
m_iSelectedOption[p][PO_DARK] = po.m_fDark ? 1 : 0;
m_iSelectedOption[p][PO_DARK] = po.m_fBlind ? 2 : (po.m_fDark ? 1 : 0);
if( GAMESTATE->m_bEditing )
@@ -369,6 +369,7 @@ void ScreenPlayerOptions::ExportOptions()
po.m_bHoldNotes = (m_iSelectedOption[p][PO_HOLD_NOTES] == 1);
po.m_fDark = (m_iSelectedOption[p][PO_DARK] == 1) ? 1.f : 0.f;
po.m_fBlind = (m_iSelectedOption[p][PO_DARK] == 2) ? 1.f : 0.f;
switch(m_iSelectedOption[p][PO_PERSPECTIVE])
{