dumb fix
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@@ -596,7 +596,7 @@ void Actor::UpdateTweening( float fDeltaTime )
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if( fPercentThroughTween < fShift )
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{
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fPercentAlongPath = SCALE( fPercentThroughTween, 0.0f, fShift, 0.0f, 1.0f );
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fPercentAlongPath = fPercentThroughTween * fPercentThroughTween;
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fPercentAlongPath = fPercentAlongPath * fPercentAlongPath;
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fPercentAlongPath = SCALE( fPercentAlongPath, 0.0f, 1.0f, 0.0f, fShift );
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}
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else
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