repositioned MenuElements "play sound on first update" hack inside of Transition where it belongs
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@@ -138,7 +138,7 @@ bool CodeDetector::DetectAndAdjustMusicOptions( GameController controller )
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const StyleDef* pStyleDef = GAMESTATE->GetCurrentStyleDef();
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PlayerNumber pn = pStyleDef->ControllerToPlayerNumber( controller );
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for( int c=0; c<CodeDetector::NUM_CODES; c++ )
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for( int c=CODE_MIRROR; c<=CODE_CANCEL_ALL; c++ )
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{
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Code code = (Code)c;
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@@ -162,8 +162,6 @@ bool CodeDetector::DetectAndAdjustMusicOptions( GameController controller )
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case CODE_HOLDS: TOGGLE( GAMESTATE->m_PlayerOptions[pn].m_bHoldNotes, true, false ); break;
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case CODE_DARK: FLOAT_TOGGLE( GAMESTATE->m_PlayerOptions[pn].m_fDark ); break;
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case CODE_CANCEL_ALL: GAMESTATE->m_PlayerOptions[pn].Init(); break;
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default:
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ASSERT(0); // unhandled code
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}
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return true; // don't check any more
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}
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