repositioned MenuElements "play sound on first update" hack inside of Transition where it belongs

This commit is contained in:
Chris Danford
2003-04-13 06:29:02 +00:00
parent 82199383a8
commit 85c9e8a89e
10 changed files with 44 additions and 22 deletions
+1 -3
View File
@@ -138,7 +138,7 @@ bool CodeDetector::DetectAndAdjustMusicOptions( GameController controller )
const StyleDef* pStyleDef = GAMESTATE->GetCurrentStyleDef();
PlayerNumber pn = pStyleDef->ControllerToPlayerNumber( controller );
for( int c=0; c<CodeDetector::NUM_CODES; c++ )
for( int c=CODE_MIRROR; c<=CODE_CANCEL_ALL; c++ )
{
Code code = (Code)c;
@@ -162,8 +162,6 @@ bool CodeDetector::DetectAndAdjustMusicOptions( GameController controller )
case CODE_HOLDS: TOGGLE( GAMESTATE->m_PlayerOptions[pn].m_bHoldNotes, true, false ); break;
case CODE_DARK: FLOAT_TOGGLE( GAMESTATE->m_PlayerOptions[pn].m_fDark ); break;
case CODE_CANCEL_ALL: GAMESTATE->m_PlayerOptions[pn].Init(); break;
default:
ASSERT(0); // unhandled code
}
return true; // don't check any more
}