[FontManager] ReloadFonts() was only used in ScreenTestFonts, which is gone now.
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@@ -29,15 +29,6 @@ FontManager::~FontManager()
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}
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}
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}
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}
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void FontManager::ReloadFonts()
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{
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for(map<FontName, Font*>::iterator i = g_mapPathToFont.begin();
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i != g_mapPathToFont.end(); ++i)
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{
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i->second->Reload();
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}
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}
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Font* FontManager::LoadFont( const RString &sFontOrTextureFilePath, RString sChars )
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Font* FontManager::LoadFont( const RString &sFontOrTextureFilePath, RString sChars )
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{
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{
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Font *pFont;
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Font *pFont;
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@@ -16,13 +16,6 @@ public:
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Font *CopyFont( Font *pFont );
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Font *CopyFont( Font *pFont );
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void UnloadFont( Font *fp );
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void UnloadFont( Font *fp );
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//void PruneFonts();
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//void PruneFonts();
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/* Warning: This reloads fonts completely, so all BitmapTexts need to be
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* reset, too. If this isn't done, best case they end up with old font
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* metrics; worst case, they get left with stale pointers to RageTextures
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* that'll get freed eventually and crash. This is only used for realtime
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* adjustment of fonts in ScreenTestFonts at the moment. */
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void ReloadFonts();
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};
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};
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extern FontManager* FONT; // global and accessable from anywhere in our program
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extern FontManager* FONT; // global and accessable from anywhere in our program
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