use Lua to execute commands
(needs cleanup)
This commit is contained in:
@@ -23,7 +23,7 @@
|
||||
#include "Foreach.h"
|
||||
#include "Style.h"
|
||||
#include "ScreenDimensions.h"
|
||||
|
||||
#include "Command.h"
|
||||
|
||||
//
|
||||
// Defines specific to ScreenNameEntryTraditional
|
||||
@@ -83,10 +83,10 @@ void HighScoreWheelItem::LoadBlank( int iRankIndex )
|
||||
|
||||
void HighScoreWheelItem::ShowFocus()
|
||||
{
|
||||
Commands cmds = ParseCommands("diffuseshift;EffectColor1,1,1,0,1;EffectColor2,0,1,1,1");
|
||||
m_textRank.RunCommands( cmds );
|
||||
m_textName.RunCommands( cmds );
|
||||
m_textScore.RunCommands( cmds );
|
||||
ActorCommands c( ParseCommands("diffuseshift;EffectColor1,1,1,0,1;EffectColor2,0,1,1,1") );
|
||||
m_textRank.RunCommands( c );
|
||||
m_textName.RunCommands( c );
|
||||
m_textScore.RunCommands( c );
|
||||
}
|
||||
|
||||
void HighScoreWheel::Load( const HighScoreList& hsl, int iIndexToFocus )
|
||||
|
||||
Reference in New Issue
Block a user