use Lua to execute commands
(needs cleanup)
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@@ -8,6 +8,7 @@
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#include "ThemeManager.h"
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#include "RageTextureManager.h"
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#include "PlayerState.h"
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#include "Command.h"
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#define ITEM_X( i ) THEME->GetMetricF("ScoreDisplayBattle",ssprintf("Item%dX",i+1))
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#define ITEM_Y( i ) THEME->GetMetricF("ScoreDisplayBattle",ssprintf("Item%dY",i+1))
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@@ -52,14 +53,14 @@ void ScoreDisplayBattle::Update( float fDelta )
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if( sNewModifier == "" )
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{
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m_ItemIcon[s].RunCommands( ParseCommands("linear,0.25;zoom,0") );
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m_ItemIcon[s].RunCommands( ActorCommands( ParseCommands("linear,0.25;zoom,0") ) );
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}
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else
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{
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// TODO: Cache all of the icon graphics so we don't load them dynamically from disk.
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m_ItemIcon[s].Load( THEME->GetPathToG("ScoreDisplayBattle icon "+sNewModifier) );
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m_ItemIcon[s].StopTweening();
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m_ItemIcon[s].RunCommands( ParseCommands(
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ActorCommands acmds( ParseCommands(
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"diffuse,1,1,1,1;zoom,1;"
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"sleep,0.1;linear,0;diffusealpha,0;"
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"sleep,0.1;linear,0;diffusealpha,1;"
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@@ -67,6 +68,7 @@ void ScoreDisplayBattle::Update( float fDelta )
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"sleep,0.1;linear,0;diffusealpha,1;"
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"sleep,0.1;linear,0;diffusealpha,0;"
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"sleep,0.1;linear,0;diffusealpha,1;" ) );
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m_ItemIcon[s].RunCommands( acmds );
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}
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}
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}
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