use Lua to execute commands
(needs cleanup)
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@@ -5,6 +5,7 @@
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#include "GameState.h"
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#include "song.h"
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#include "ThemeMetric.h"
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#include "Command.h"
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ThemeMetric<float> LABEL_X ("Combo","LabelX");
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@@ -21,10 +22,10 @@ ThemeMetric<float> NUMBER_MAX_ZOOM ("Combo","NumberMaxZoom");
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ThemeMetric<float> NUMBER_MAX_ZOOM_AT ("Combo","NumberMaxZoomAt");
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ThemeMetric<float> PULSE_ZOOM ("Combo","PulseZoom");
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ThemeMetric<float> C_TWEEN_SECONDS ("Combo","TweenSeconds");
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ThemeMetric<Commands> FULL_COMBO_GREATS_COMMAND ("Combo","FullComboGreatsCommand");
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ThemeMetric<Commands> FULL_COMBO_PERFECTS_COMMAND ("Combo","FullComboPerfectsCommand");
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ThemeMetric<Commands> FULL_COMBO_MARVELOUSES_COMMAND ("Combo","FullComboMarvelousesCommand");
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ThemeMetric<Commands> FULL_COMBO_BROKEN_COMMAND ("Combo","FullComboBrokenCommand");
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ThemeMetric<apActorCommands> FULL_COMBO_GREATS_COMMAND ("Combo","FullComboGreatsCommand");
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ThemeMetric<apActorCommands> FULL_COMBO_PERFECTS_COMMAND ("Combo","FullComboPerfectsCommand");
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ThemeMetric<apActorCommands> FULL_COMBO_MARVELOUSES_COMMAND ("Combo","FullComboMarvelousesCommand");
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ThemeMetric<apActorCommands> FULL_COMBO_BROKEN_COMMAND ("Combo","FullComboBrokenCommand");
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ThemeMetric<bool> SHOW_MISS_COMBO ("Combo","ShowMissCombo");
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