fixed the switch game type bug
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@@ -73,7 +73,7 @@ CString AnnouncerManager::GetAnnouncerDirFromName( CString sAnnouncerName )
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void AnnouncerManager::SwitchAnnouncer( CString sNewAnnouncerName )
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void AnnouncerManager::SwitchAnnouncer( CString sNewAnnouncerName )
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{
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{
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if( sNewAnnouncerName != "" )
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if( sNewAnnouncerName == "" )
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m_sCurAnnouncerName = "";
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m_sCurAnnouncerName = "";
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else if( !DoesAnnouncerExist(sNewAnnouncerName) )
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else if( !DoesAnnouncerExist(sNewAnnouncerName) )
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m_sCurAnnouncerName = "";
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m_sCurAnnouncerName = "";
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