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#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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File: ScreenSelectStyle.cpp
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Desc: Testing the Screen class.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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-----------------------------------------------------------------------------
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*/
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#include "ScreenSelectStyle.h"
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#include "ScreenManager.h"
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#include "PrefsManager.h"
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#include "RageMusic.h"
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#include "ScreenTitleMenu.h"
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#include "ScreenCaution.h"
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#include "GameConstantsAndTypes.h"
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#include "ThemeManager.h"
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#include "ScreenSelectDifficulty.h"
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#include "ScreenSandbox.h"
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#include "GameManager.h"
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#include "RageLog.h"
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#include "AnnouncerManager.h"
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const CString DANCE_STYLES[] = {
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"single",
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"versus",
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"double",
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"couple",
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"solo",
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};
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const int NUM_DANCE_STYLES = sizeof(DANCE_STYLES)/sizeof(CString);
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const float PAD_X[NUM_STYLE_PADS] = {
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CENTER_X-250,
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CENTER_X-125,
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CENTER_X-20,
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CENTER_X+125,
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CENTER_X+250,
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};
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const float PAD_Y[NUM_STYLE_PADS] = {
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CENTER_Y+60,
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CENTER_Y-30,
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CENTER_Y+70,
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CENTER_Y-30,
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CENTER_Y+60,
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};
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const float DANCER_X[NUM_STYLE_DANCERS] = {
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PAD_X[0],
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PAD_X[1]-35,
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PAD_X[1]+35,
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PAD_X[2],
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PAD_X[3]-35,
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PAD_X[3]+35,
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PAD_X[4],
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};
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const float DANCER_Y[NUM_STYLE_DANCERS] = {
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PAD_Y[0],
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PAD_Y[1]+20,
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PAD_Y[1]-20,
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PAD_Y[2],
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PAD_Y[3]+20,
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PAD_Y[3]-20,
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PAD_Y[4],
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};
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CString TEXT_EXPLANATION1[NUM_DANCE_STYLES] = {
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"1 Player",
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"2 Players",
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"1 Player",
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"2 Players",
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"1 Player"
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};
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CString TEXT_EXPLANATION2[NUM_DANCE_STYLES] = {
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"Dance using 4 panels on one pad",
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"Each uses 4 panels on one pad",
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"Dance using 8 panels on two pads",
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"Each uses 4 panels on one pad",
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"Dance using 6 panels on one pad"
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};
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const float EXPLANATION1_ZOOM_X = 0.8f;
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const float EXPLANATION1_ZOOM_Y = 1;
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const float EXPLANATION2_ZOOM_X = 0.5f;
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const float EXPLANATION2_ZOOM_Y = 0.7f;
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const float ICON_X = 120;
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const float ICON_Y = SCREEN_HEIGHT - 70;
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const float EXPLANATION1_X = ICON_X+110;
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const float EXPLANATION1_Y = ICON_Y-16;
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const float EXPLANATION2_X = EXPLANATION1_X;
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const float EXPLANATION2_Y = ICON_Y+16;
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const float HELP_X = CENTER_X;
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const float HELP_Y = SCREEN_HEIGHT-20;
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const float TWEEN_TIME = 0.35f;
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const D3DXCOLOR COLOR_P1_SELECTED = D3DXCOLOR(0.4f,1.0f,0.8f,1);
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const D3DXCOLOR COLOR_P2_SELECTED = D3DXCOLOR(1.0f,0.5f,0.2f,1);
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const D3DXCOLOR COLOR_P1_NOT_SELECTED = COLOR_P1_SELECTED*0.5f + D3DXCOLOR(0,0,0,0.5f);
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const D3DXCOLOR COLOR_P2_NOT_SELECTED = COLOR_P2_SELECTED*0.5f + D3DXCOLOR(0,0,0,0.5f);
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const ScreenMessage SM_GoToPrevState = ScreenMessage(SM_User + 1);
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const ScreenMessage SM_GoToNextState = ScreenMessage(SM_User + 2);
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const ScreenMessage SM_UpdateAnimations = ScreenMessage(SM_User + 3);
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const ScreenMessage SM_TweenExplanation2 = ScreenMessage(SM_User + 4);
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ScreenSelectStyle::ScreenSelectStyle()
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{
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LOG->WriteLine( "ScreenSelectStyle::ScreenSelectStyle()" );
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m_iSelectedStyle = 0; // single
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for( int i=0; i<NUM_STYLE_PADS; i++ )
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{
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CString sPadGraphicPath;
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switch( i )
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{
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case 0:
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sPadGraphicPath = THEME->GetPathTo(GRAPHIC_PAD_SINGLE);
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break;
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case 4:
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sPadGraphicPath = THEME->GetPathTo(GRAPHIC_PAD_SOLO);
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break;
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case 1:
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case 2:
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case 3:
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sPadGraphicPath = THEME->GetPathTo(GRAPHIC_PAD_DOUBLE);
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break;
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}
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m_sprPad[i].Load( sPadGraphicPath );
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m_sprPad[i].SetXY( PAD_X[i], PAD_Y[i] );
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m_sprPad[i].SetZoom( 1 );
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this->AddActor( &m_sprPad[i] );
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}
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for( i=0; i<NUM_STYLE_DANCERS; i++ )
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{
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CString sDancerGraphicPath;
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D3DXCOLOR colorDiffuse;
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switch( i )
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{
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case 0: sDancerGraphicPath = THEME->GetPathTo(GRAPHIC_DANCER_P1); colorDiffuse = COLOR_P1_SELECTED; SetX(-0.1f); break;
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case 1: sDancerGraphicPath = THEME->GetPathTo(GRAPHIC_DANCER_P1); colorDiffuse = COLOR_P1_NOT_SELECTED; SetX(-0.1f); break;
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case 2: sDancerGraphicPath = THEME->GetPathTo(GRAPHIC_DANCER_P2); colorDiffuse = COLOR_P2_NOT_SELECTED; SetX( 0.0f); break;
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case 3: sDancerGraphicPath = THEME->GetPathTo(GRAPHIC_DANCER_P1); colorDiffuse = COLOR_P1_NOT_SELECTED; SetX(-0.1f); break;
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case 4: sDancerGraphicPath = THEME->GetPathTo(GRAPHIC_DANCER_P1); colorDiffuse = COLOR_P1_NOT_SELECTED; SetX(-0.1f); break;
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case 5: sDancerGraphicPath = THEME->GetPathTo(GRAPHIC_DANCER_P2); colorDiffuse = COLOR_P2_NOT_SELECTED; SetX( 0.0f); break;
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case 6: sDancerGraphicPath = THEME->GetPathTo(GRAPHIC_DANCER_P1); colorDiffuse = COLOR_P1_NOT_SELECTED; SetX(-0.1f); break;
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}
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m_sprDancer[i].Load( sDancerGraphicPath );
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m_sprDancer[i].SetDiffuseColor( colorDiffuse );
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m_sprDancer[i].SetVertAlign( Actor::align_top );
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m_sprDancer[i].SetXY( DANCER_X[i], DANCER_Y[i] );
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m_sprDancer[i].SetZoom( 2 );
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m_sprDancer[i].StopAnimating();
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this->AddActor( &m_sprDancer[i] );
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}
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m_sprStyleIcon.Load( THEME->GetPathTo(GRAPHIC_STYLE_ICONS) );
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m_sprStyleIcon.TurnShadowOff();
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m_sprStyleIcon.StopAnimating();
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m_sprStyleIcon.SetXY( ICON_X, ICON_Y );
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this->AddActor( &m_sprStyleIcon );
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m_textExplanation1.Load( THEME->GetPathTo(FONT_HEADER1) );
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m_textExplanation1.SetDiffuseColor( D3DXCOLOR(0,0.7f,0,1) );
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m_textExplanation1.SetXY( EXPLANATION1_X, EXPLANATION1_Y );
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m_textExplanation1.SetZ( -1 );
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m_textExplanation1.SetZoomX( EXPLANATION1_ZOOM_X );
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m_textExplanation1.SetZoomY( EXPLANATION1_ZOOM_Y );
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m_textExplanation1.SetHorizAlign( BitmapText::align_left );
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this->AddActor( &m_textExplanation1 );
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m_textExplanation2.Load( THEME->GetPathTo(FONT_HEADER1) );
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m_textExplanation2.SetDiffuseColor( D3DXCOLOR(0,0.7f,0,1) );
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m_textExplanation2.SetXY( EXPLANATION2_X, EXPLANATION2_Y );
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m_textExplanation2.SetZ( -1 );
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m_textExplanation2.SetZoomX( EXPLANATION2_ZOOM_X );
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m_textExplanation2.SetZoomY( EXPLANATION2_ZOOM_Y );
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m_textExplanation2.SetHorizAlign( BitmapText::align_left );
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this->AddActor( &m_textExplanation2 );
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m_Menu.Load(
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THEME->GetPathTo(GRAPHIC_SELECT_STYLE_BACKGROUND),
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THEME->GetPathTo(GRAPHIC_SELECT_STYLE_TOP_EDGE),
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ssprintf("Use %c %c to select, then press NEXT", char(1), char(2) )
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);
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this->AddActor( &m_Menu );
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m_Fade.SetZ( -2 );
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this->AddActor( &m_Fade );
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m_soundChange.Load( THEME->GetPathTo(SOUND_SWITCH_STYLE) );
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m_soundSelect.Load( THEME->GetPathTo(SOUND_SELECT) );
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SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_SELECT_STYLE_INTRO) );
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if( !MUSIC->IsPlaying() )
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{
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MUSIC->Load( THEME->GetPathTo(SOUND_MENU_MUSIC) );
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MUSIC->Play( true );
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}
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m_soundChange.PlayRandom();
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TweenOnScreen();
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m_Menu.TweenAllOnScreen();
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}
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ScreenSelectStyle::~ScreenSelectStyle()
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{
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LOG->WriteLine( "ScreenSelectStyle::~ScreenSelectStyle()" );
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}
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void ScreenSelectStyle::DrawPrimitives()
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{
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m_Menu.DrawBottomLayer();
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Screen::DrawPrimitives();
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m_Menu.DrawTopLayer();
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}
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void ScreenSelectStyle::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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LOG->WriteLine( "ScreenSelectStyle::Input()" );
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if( m_Fade.IsClosing() )
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return;
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Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); // default input handler
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}
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void ScreenSelectStyle::HandleScreenMessage( const ScreenMessage SM )
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{
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Screen::HandleScreenMessage( SM );
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switch( SM )
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{
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case SM_GoToPrevState:
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MUSIC->Stop();
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SCREENMAN->SetNewScreen( new ScreenTitleMenu );
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break;
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case SM_GoToNextState:
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SCREENMAN->SetNewScreen( new ScreenSelectDifficulty );
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break;
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case SM_TweenExplanation2:
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m_textExplanation2.BeginTweening( 0.7f );
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m_textExplanation2.SetTweenZoomX( EXPLANATION2_ZOOM_X );
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break;
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case SM_UpdateAnimations:
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for( int i=0; i<NUM_STYLE_DANCERS; i++ )
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m_sprDancer[i].StopAnimating();
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switch( m_iSelectedStyle )
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{
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case 0: m_sprDancer[0].StartAnimating(); break;
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case 1: m_sprDancer[1].StartAnimating(); m_sprDancer[2].StartAnimating(); break;
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case 2: m_sprDancer[3].StartAnimating(); break;
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case 3: m_sprDancer[4].StartAnimating(); m_sprDancer[5].StartAnimating(); break;
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case 4: m_sprDancer[6].StartAnimating(); break;
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}
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break;
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}
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}
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void ScreenSelectStyle::MenuLeft( PlayerNumber p )
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{
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if( m_iSelectedStyle == 0 ) // can't go left any further
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return;
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BeforeChange();
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m_iSelectedStyle = m_iSelectedStyle - 1;
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m_soundChange.Stop();
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m_soundChange.PlayRandom();
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AfterChange();
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}
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void ScreenSelectStyle::MenuRight( PlayerNumber p )
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{
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if( m_iSelectedStyle == NUM_DANCE_STYLES-1 ) // can't go right any further
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return;
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BeforeChange();
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m_iSelectedStyle = m_iSelectedStyle + 1;
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m_soundChange.Stop();
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m_soundChange.PlayRandom();
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AfterChange();
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}
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void ScreenSelectStyle::MenuStart( PlayerNumber p )
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{
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GAME->m_sCurrentStyle = DANCE_STYLES[m_iSelectedStyle];
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if( GAME->m_sCurrentStyle == "single" )
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SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_SELECT_STYLE_COMMENT_SINGLE) );
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else if( GAME->m_sCurrentStyle == "versus" )
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SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_SELECT_STYLE_COMMENT_VERSUS) );
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else if( GAME->m_sCurrentStyle == "double" )
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SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_SELECT_STYLE_COMMENT_DOUBLE) );
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else if( GAME->m_sCurrentStyle == "couple" )
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SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_SELECT_STYLE_COMMENT_COUPLE) );
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else if( GAME->m_sCurrentStyle == "solo" )
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SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_SELECT_STYLE_COMMENT_SOLO) );
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this->ClearMessageQueue();
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m_Menu.TweenTopEdgeOffScreen();
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m_soundSelect.PlayRandom();
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m_Fade.CloseWipingRight( SM_GoToNextState );
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TweenOffScreen();
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}
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void ScreenSelectStyle::MenuBack( PlayerNumber p )
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{
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MUSIC->Stop();
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m_Menu.TweenAllOffScreen();
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m_Fade.CloseWipingLeft( SM_GoToPrevState );
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TweenOffScreen();
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}
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void ScreenSelectStyle::BeforeChange()
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{
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switch( m_iSelectedStyle )
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{
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case 0:
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m_sprDancer[0].BeginTweening( TWEEN_TIME );
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m_sprDancer[0].SetTweenDiffuseColor( COLOR_P1_NOT_SELECTED );
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break;
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case 1:
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m_sprDancer[1].BeginTweening( TWEEN_TIME );
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m_sprDancer[1].SetTweenDiffuseColor( COLOR_P1_NOT_SELECTED );
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m_sprDancer[2].BeginTweening( TWEEN_TIME );
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m_sprDancer[2].SetTweenDiffuseColor( COLOR_P2_NOT_SELECTED );
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break;
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case 2:
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m_sprDancer[3].BeginTweening( TWEEN_TIME );
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m_sprDancer[3].SetTweenDiffuseColor( COLOR_P1_NOT_SELECTED );
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break;
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case 3:
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m_sprDancer[4].BeginTweening( TWEEN_TIME );
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m_sprDancer[4].SetTweenDiffuseColor( COLOR_P1_NOT_SELECTED );
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m_sprDancer[5].BeginTweening( TWEEN_TIME );
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m_sprDancer[5].SetTweenDiffuseColor( COLOR_P2_NOT_SELECTED );
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break;
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case 4:
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m_sprDancer[6].BeginTweening( TWEEN_TIME );
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m_sprDancer[6].SetTweenDiffuseColor( COLOR_P1_NOT_SELECTED );
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break;
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}
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}
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void ScreenSelectStyle::AfterChange()
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{
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this->ClearMessageQueue();
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m_textExplanation1.SetText( TEXT_EXPLANATION1[m_iSelectedStyle] );
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m_textExplanation1.SetZoomX( 0 );
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m_textExplanation1.BeginTweening( 0.6f );
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m_textExplanation1.SetTweenZoomX( EXPLANATION1_ZOOM_X );
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m_textExplanation2.SetText( TEXT_EXPLANATION2[m_iSelectedStyle] );
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m_textExplanation2.StopTweening();
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m_textExplanation2.SetZoomX( 0 );
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switch( m_iSelectedStyle )
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{
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case 0:
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m_sprPad[0].BeginTweening( TWEEN_TIME );
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m_sprPad[0].SetTweenDiffuseColor( D3DXCOLOR(1,1,1,1) );
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m_sprDancer[0].BeginTweening( TWEEN_TIME );
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m_sprDancer[0].SetTweenDiffuseColor( COLOR_P1_SELECTED );
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m_sprDancer[0].StartAnimating();
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m_sprStyleIcon.SetState( 0 );
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break;
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case 1:
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m_sprPad[1].BeginTweening( TWEEN_TIME );
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m_sprPad[1].SetTweenDiffuseColor( D3DXCOLOR(1,1,1,1) );
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m_sprDancer[1].BeginTweening( TWEEN_TIME );
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m_sprDancer[1].SetTweenDiffuseColor( COLOR_P1_SELECTED );
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m_sprDancer[1].StartAnimating();
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m_sprDancer[2].BeginTweening( TWEEN_TIME );
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m_sprDancer[2].SetTweenDiffuseColor( COLOR_P2_SELECTED );
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m_sprDancer[2].StartAnimating();
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m_sprStyleIcon.SetState( 1 );
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break;
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case 2:
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m_sprPad[2].BeginTweening( TWEEN_TIME );
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m_sprPad[2].SetTweenDiffuseColor( D3DXCOLOR(1,1,1,1) );
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m_sprDancer[3].BeginTweening( TWEEN_TIME );
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m_sprDancer[3].SetTweenDiffuseColor( COLOR_P1_SELECTED );
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m_sprDancer[3].StartAnimating();
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m_sprStyleIcon.SetState( 2 );
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break;
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case 3:
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m_sprPad[3].BeginTweening( TWEEN_TIME );
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m_sprPad[3].SetTweenDiffuseColor( D3DXCOLOR(1,1,1,1) );
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m_sprDancer[4].BeginTweening( TWEEN_TIME );
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m_sprDancer[4].SetTweenDiffuseColor( COLOR_P1_SELECTED );
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m_sprDancer[4].StartAnimating();
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m_sprDancer[5].BeginTweening( TWEEN_TIME );
|
||||
m_sprDancer[5].SetTweenDiffuseColor( COLOR_P2_SELECTED );
|
||||
m_sprDancer[5].StartAnimating();
|
||||
m_sprStyleIcon.SetState( 3 );
|
||||
break;
|
||||
case 4:
|
||||
m_sprPad[4].BeginTweening( TWEEN_TIME );
|
||||
m_sprPad[4].SetTweenDiffuseColor( D3DXCOLOR(1,1,1,1) );
|
||||
m_sprDancer[6].BeginTweening( TWEEN_TIME );
|
||||
m_sprDancer[6].SetTweenDiffuseColor( COLOR_P1_SELECTED );
|
||||
m_sprDancer[6].StartAnimating();
|
||||
m_sprStyleIcon.SetState( 4 );
|
||||
break;
|
||||
}
|
||||
|
||||
this->SendScreenMessage( SM_TweenExplanation2, 1 );
|
||||
this->SendScreenMessage( SM_UpdateAnimations, TWEEN_TIME );
|
||||
}
|
||||
|
||||
void ScreenSelectStyle::TweenOffScreen()
|
||||
{
|
||||
for( int i=0; i<NUM_STYLE_DANCERS; i++ )
|
||||
{
|
||||
m_sprDancer[i].BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
|
||||
m_sprDancer[i].SetTweenZoomY( 0 );
|
||||
}
|
||||
|
||||
for( i=0; i<NUM_STYLE_PADS; i++ )
|
||||
{
|
||||
m_sprPad[i].BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
|
||||
m_sprPad[i].SetTweenZoomY( 0 );
|
||||
}
|
||||
|
||||
m_sprStyleIcon.BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
|
||||
m_sprStyleIcon.SetTweenZoomY( 0 );
|
||||
|
||||
m_textExplanation1.BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
|
||||
m_textExplanation1.SetTweenZoomX( 0 );
|
||||
|
||||
m_textExplanation2.BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
|
||||
m_textExplanation2.SetTweenZoomX( 0 );
|
||||
}
|
||||
|
||||
|
||||
void ScreenSelectStyle::TweenOnScreen()
|
||||
{
|
||||
for(int i=0; i<NUM_STYLE_DANCERS; i++ )
|
||||
{
|
||||
float fOrigDancerZoomY = m_sprDancer[i].GetZoomY();
|
||||
m_sprDancer[i].SetZoomY( 0 );
|
||||
m_sprDancer[i].BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
|
||||
m_sprDancer[i].SetTweenZoomY( fOrigDancerZoomY );
|
||||
}
|
||||
|
||||
for( i=0; i<NUM_STYLE_PADS; i++ )
|
||||
{
|
||||
float fOrigPadZoomY = m_sprPad[i].GetZoomY();
|
||||
m_sprPad[i].SetZoomY( 0 );
|
||||
m_sprPad[i].BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
|
||||
m_sprPad[i].SetTweenZoomY( fOrigPadZoomY );
|
||||
}
|
||||
|
||||
m_sprStyleIcon.SetZoomY( 0 );
|
||||
m_sprStyleIcon.BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
|
||||
m_sprStyleIcon.SetTweenZoomY( 1 );
|
||||
|
||||
float fOrigExplanation1ZoomX = m_textExplanation1.GetZoomX();
|
||||
m_textExplanation1.SetZoomX( 0 );
|
||||
m_textExplanation1.BeginTweening( 0.6f );
|
||||
m_textExplanation1.SetTweenZoomX( EXPLANATION1_ZOOM_X );
|
||||
|
||||
float fOrigExplanation2ZoomX = m_textExplanation2.GetZoomX();
|
||||
m_textExplanation2.SetZoomX( 0 );
|
||||
m_textExplanation2.SetZoomX( 0 );
|
||||
|
||||
m_sprStyleIcon.SetState( 0 );
|
||||
m_textExplanation1.SetText( TEXT_EXPLANATION1[m_iSelectedStyle] );
|
||||
m_textExplanation2.SetText( TEXT_EXPLANATION2[m_iSelectedStyle] );
|
||||
|
||||
this->SendScreenMessage( SM_TweenExplanation2, 1 );
|
||||
this->SendScreenMessage( SM_UpdateAnimations, TWEEN_TIME );
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user