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/*
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-----------------------------------------------------------------------------
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File: ScreenSelectDifficulty.h
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Desc: Select the game mode (single, versus, double).
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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-----------------------------------------------------------------------------
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*/
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#include "Screen.h"
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#include "Sprite.h"
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#include "TransitionKeepAlive.h"
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#include "RandomSample.h"
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#include "Screen.h"
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#include "Quad.h"
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#include "MenuElements.h"
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class ScreenSelectDifficulty : public Screen
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{
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public:
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ScreenSelectDifficulty();
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virtual ~ScreenSelectDifficulty();
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virtual void DrawPrimitives();
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virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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void MenuLeft( PlayerNumber p );
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void MenuRight( PlayerNumber p );
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void MenuStart( PlayerNumber p );
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void MenuBack( PlayerNumber p );
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void TweenOffScreen();
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void TweenOnScreen();
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private:
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MenuElements m_Menu;
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Sprite m_sprDifficultyHeader[NUM_DIFFICULTY_CLASSES];
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Sprite m_sprDifficultyPicture[NUM_DIFFICULTY_CLASSES];
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Sprite m_sprArrow[NUM_PLAYERS];
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Sprite m_sprArrowShadow[NUM_PLAYERS];
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Sprite m_sprOK[NUM_PLAYERS];
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Sprite m_sprExplanation;
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RandomSample m_soundChange;
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RandomSample m_soundSelect;
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int m_iSelection[NUM_PLAYERS];
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bool m_bChosen[NUM_PLAYERS];
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TransitionKeepAlive m_Fade;
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};
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